D&D 5E Volo's 5e vs Tasha's 5e where do you see 5e heading?

My favorite thing about this thread is that there are people arguing that 5E is dead both because it is too rigid and because it is too loose, both because it has put out too much content and because it has put out too little.

And some of those people are the same people. It's stunning,really.

Here's what we know about the future of 5E:
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My favorite thing about this thread is that there are people arguing that 5E is dead both because it is too rigid and because it is too loose, both because it has put out too much content and because it has put out too little.

And some of those people are the same people. It's stunning,really.

Here's what we know about the future of 5E:
.
.
.
.
.
.
.
I can say confidently that 5E has a future, which is something.
 

I think that 5ed take a step away from complexity and strategy, and a step towards Beers and friends around a table. they let the complexity and the strategy for on line game with which they could not ever compete, and choose the paper, pencil, theater of mind instead!
So the complex psionic system of UA wasn’t fitting in the Beers and Friends trend.

Agree. My point is that Beers and Friends has a limit. Even the casual restaurant has a few fancy foods. Even the bar keeps a few fancy drinks.

At a certain point, you have to sell more than basic commercial beer in different colored bottles.
 

20 pages of character material (not counting intro material and the ticket table), 33 pages of Monsters, and 38 pages of DM material for running Horror Adventures (yes, tables play a big role). There is also the 22 page chapter on cresting a custom Domain of Dread, which is meaty and full of delicious tables ( honestly, good random tables are a bigger boon than most other mechanics). The remaining 120 odd pages in Chapter 3 have mechanical goodies spread around as well.
That's a mighty broad definition of "modular mechanics" You've expanded it to something so broad that 5e was overly simplified & streamlined to make it as modular as basically every edition of d&d before it. Races, classes, monsters, and ravenloft were all things published in past editions. If you need to include those to show how wotc is eating their own dofood on the modularity goal it's actually weakening the idea that the sacrifices made result in modularity of any sort.
 




I will wager 10 Dogecoin that there will be a successor to 5e (and that might be 5.5e), most probably within the next 10 years.
Fair enough, ph0rk, but a ten-year span of time does not take into consideration the predictions of imminent publication within three years that I was responding to on the previous page and in the early pages of this forum thread.

Ten years is a long time and, frankly, it's not much of a prediction to say that a new edition will appear within 17 years of a D&D edition's publication (5th edition debuting in 2014) when support for the 1st edition lasted 11 years, the 2nd edition 11 years, 3rd edition 8 years, and 4th edition much less.
 


That's a mighty broad definition of "modular mechanics" You've expanded it to something so broad that 5e was overly simplified & streamlined to make it as modular as basically every edition of d&d before it. Races, classes, monsters, and ravenloft were all things published in past editions. If you need to include those to show how wotc is eating their own dofood on the modularity goal it's actually weakening the idea that the sacrifices made result in modularity of any sort.
WotC laid out a goal of making an easy to run game that could be modified. 7 years experience suggests that they have succeeded. Ravenloft is full of modular rules for the game, that add on to the basics.
 

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