Al said:This is not a +5 weapon enhancement; this is artifact territory.
Tarin Greenflame said:At least, I read SOMEWHERE that the current vorpal requires natural crits to work![]()
Howdy Skip,
I have a question regarding burst enhancements, vorpal enhancements, etc. These enhancements activate when you score a critical hit. My question is this: Will the Improved Critical feat or the Keen weapon enhancement, which both increase the threat range of the weapon, also apply to the burst/vorpal enhancement?
Yes (but if you want to bar that in your game you won't get any grief from me).
There seem to be two sides to this argument.
1) The burst/vorpal enhancements use the end-result threat range of the weapon (i.e. they take into account Improved Critical or Keen).
This one's technically correct.
2) The burst/vorpal enhancements use the original unmodified threat range of the weapon.
This one probably is less problematical in the long run.
Skip Williams
RPG R&D
Tarin Greenflame said:And yes you could compare flaming or flaming burst weapons and their enhancement modifiers and such, but just remember, those weapons do something on every hit. These two only make your crits nasty rather than making every hit hurt more.
Tarin Greenflame said:The current vorpal is powerful enough, since it can technically lop off the heads of giants, dragons, etc. on a natural crit. This version weakens it slightly (by giving SOME chance at survival) but makes it a little more broad in scope, with dishing out dmg to things immune to crits and such. So what.
Cloudgatherer said:Honestly, I think sharpness is a worthless ability when listed next to vorpal. For an additional +1, you get all of what sharpness does, plus and addition x2 damage, plus a chance to kill your targert.
Cloudgatherer said:Even assuming a d6 weapon with x2 crit, isn't that 8d6 points of damage? Fortitude save 28 on average and this does not include strength modifications....seems very powerful to me, even for a +5 enhancment.
Shirt Guy John said:Consider a Barbarian 10/Frenzied Berserker 10. On one attack it's 2d6 + 30 for a single attack when raging/frenzied. With this it would deal what? 12d6 + 180 with each crit? that's just scARY
kreynolds said:
Officially, Flaming Burst weapons deal 1d10 (x2), 2d10 (x3), or 3d10 (x4) points of fire damage on a critical hit. The burst enhancements do not deal flaming damage on a standard hit. That's why I compared them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.