kreynolds- Ah i see now. I thought that the normal crit damage was multiplied by 6 to give the vorpal damage. Mind you, even without it's pretty potent.
2d6+31+12d6 still gives a Fort save DC of 80, pretty tough by anyone's book, and the DMG fighter (dishing out 2d10+6d10+10) has still got a DC of 54, again rather nasty.
The x8 modifier seems fine- slightly tougher than a flaming and shocking burst weapon (+4 mod) or the like, although actually it doesn't even need that. I'd be happy with the coup de grace were it not for the bypassing immunity to crits.
AGGEMAM: Fine. Since it delivers a coup-de-grace, it is subject to immunity to critical hits, so it's no more powerful than the previous version. The DC is still virtually impossible to make, but then there was no save at all vs. the original.
2d6+31+12d6 still gives a Fort save DC of 80, pretty tough by anyone's book, and the DMG fighter (dishing out 2d10+6d10+10) has still got a DC of 54, again rather nasty.
The x8 modifier seems fine- slightly tougher than a flaming and shocking burst weapon (+4 mod) or the like, although actually it doesn't even need that. I'd be happy with the coup de grace were it not for the bypassing immunity to crits.
AGGEMAM: Fine. Since it delivers a coup-de-grace, it is subject to immunity to critical hits, so it's no more powerful than the previous version. The DC is still virtually impossible to make, but then there was no save at all vs. the original.