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Vote for your favorite Paragon Path - Part 8: Wizard

Which is your favorite Wizard Paragon Path?

  • Arcane Wayfarer (AP)

    Votes: 1 2.4%
  • Battle Mage (PHB1)

    Votes: 4 9.8%
  • Blood Mage (PHB1)

    Votes: 9 22.0%
  • Bonded Summoner (AP)

    Votes: 3 7.3%
  • Draconic Antithesis (Dr 369)

    Votes: 0 0.0%
  • Hermetic Saboteur (AP)

    Votes: 0 0.0%
  • Planeshifter (MotP)

    Votes: 5 12.2%
  • Rimetongue Caller (AP)

    Votes: 2 4.9%
  • Simbarch of Aglarond (FRPG)

    Votes: 0 0.0%
  • Spellguard Wizard (FRPG)

    Votes: 0 0.0%
  • Spellstorm Mage (PHB1)

    Votes: 7 17.1%
  • Tome Adept (Dr 380)

    Votes: 1 2.4%
  • Unseen Mage (AP)

    Votes: 2 4.9%
  • War Wizard of Cormyr (FRPG)

    Votes: 0 0.0%
  • Weaver of Chance (AP)

    Votes: 1 2.4%
  • Wizard of the Spiral Tower (PHB1)

    Votes: 4 9.8%
  • Huh, is it already over at number 17? Well I never play Wizards anyway.

    Votes: 2 4.9%

  • Poll closed .

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The utility is also great for us. Not all our fights are winable and a quick escape route in 4e is hard to come by
I used the daily power from a Silver Sword to help the party escape an encounter that would have resulted in fatalities, if not a TPK... lucky, since I was the last to realize we were in over our heads.

Cheers, -- N
 

Storm cage is great, but it's even more fun to yank back Visions of Ruin to use a second time in a day! Spellstorm Mages FTW.

The low number of PPs is just more proof to me that Wizards hates wizards.
 



Now would people change their votes for Bloodmage if they had known about the new errata released today.......
It's still a great paragon path.

IMHO they nerfed Blood Pulse wrong (by raising the damage but making it only willing movement), but the Blood Mage still has amazing power and versatility, especially if you're in a party with someone who hands out temp HP.

Cheers, -- N
 

It's still a great paragon path.

IMHO they nerfed Blood Pulse wrong (by raising the damage but making it only willing movement), but the Blood Mage still has amazing power and versatility, especially if you're in a party with someone who hands out temp HP.

Cheers, -- N

Actually, the damage dropped quite a bit too. Damage dice get bonuses from implements, items, and feats - and other abilities like Bolstering Blood. Usually, d6+mods would be more than 5.

Granted, our group had been ruling that the damage from movement was essentially one lump of Xd6+mods, instead of separate packets of d6+mods per square which made the power much less broken (but still really good).

I'd probably change my vote to Spellstorm Mage at this point. With resounding thunder and enlarge spell, Storm Cage can cover a huge area if needed.
 

Actually, the damage dropped quite a bit too. Damage dice get bonuses from implements, items, and feats - and other abilities like Bolstering Blood. Usually, d6+mods would be more than 5.
I've always considered that interpretation FAR too cheesy. And I love cheese.

My Wizard could easily push three critters four squares each, plus one of them another three squares (daily item power), and that's before my party-mates get in on the action: a Bard could easily pull one critter two squares, or push three critters four squares each, plus the Fighter, plus the Warlord... yeah. Even at 1d6 flat per square, it's a great power.

At 5 per willing square, it does not reward teamwork, and therefore it is no longer great for damage. It's okay for control, but ... meh.

Cheers, -- N
 

What is willing? Does Clerics "Cause Fear" work? Or anything else? It would atleast make a penalty if thrown at a creature under a "Feast of Souls" (Warlock daily lvl 9) which he probably wants to escape from if possible ;)
 

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