D&D 5E Vs Vecna battle simulations.

DND_Reborn

The High Aldwin
Also, the monk would have been better off attacking the pillar on his way to Vecna, initiating his Attack action, used Flurry of Blows on Vecna as his bonus action (denying Vecna reactions), and then completed his Extra Attack.

Oh well, live and learn... 🤷‍♂️
 

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What about the rest of Hjalman's turn???

Also, would you mind including attack roll numbers and other information so people can follow along better?

For instance, I don't know if the monk missed with his first attack and just hit with the second or if he hit with the first and the Venca teleported???

Since Hjalman didn't get to activate Flurry of Blows, he still has a bonus action available. Spending a ki point would let him Dash to close the distance with Vecna and deliver his second attack.
Yes I will do that suff

And sorry I did not get more details I was in a hurry. I won’t be able to follow up until I get off work in 5 hours. I will show rolls from now on as well.

Will try and give more time to react to things changing before saying next turn.
 

DND_Reborn

The High Aldwin
And sorry I did not get more details I was in a hurry. I won’t be able to follow up until I get off work in 5 hours. I will show rolls from now on as well.

Will try and give more time to react to things changing before saying next turn.
No problems.

Please, take your time and be as thorough as you can. I think the member who made Arthur loss his account access. Oops! :eek:

Anyway, the spells he selected were pretty poor IMO. I spent a couple hours making up my wizard, and I feel like some of the others just threw together a PC without giving things a lot of thought. :(

I mean, a Paladin at that level without Aura of Life and a few other spells is very suboptimal to my view. Sigh... I figured he planned on smiting a lot, but still.
 
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MarkB

Legend
Yes I will do that suff

And sorry I did not get more details I was in a hurry. I won’t be able to follow up until I get off work in 5 hours. I will show rolls from now on as well.

Will try and give more time to react to things changing before saying next turn.
Since he no longer has the opportunity to deny Vecna reactions through Flurry of Blows, I'd be tempted to have him activate Stunning Strike if his second attack hits. That is getting to the stage of spending a lot of ki points in his first turn, though.
 

Charlaquin

Goblin Queen (She/Her/Hers)
Since he no longer has the opportunity to deny Vecna reactions through Flurry of Blows, I'd be tempted to have him activate Stunning Strike if his second attack hits. That is getting to the stage of spending a lot of ki points in his first turn, though.
It’s 20th level, so he has plenty of them; I wouldn’t worry too much about that.
 

DND_Reborn

The High Aldwin
Since he no longer has the opportunity to deny Vecna reactions through Flurry of Blows, I'd be tempted to have him activate Stunning Strike if his second attack hits. That is getting to the stage of spending a lot of ki points in his first turn, though.
I expect him to burn through ki like mad, personally. We know it won't work on Vecna (as players) and it is a fairly cheap way for the PC to learn it as well.
 

JZVZtor.png


Hjalman uses Bonus Action to Dash and makes another unarmed Strike

NdLIQtC.png


He activated Stunning Strike as well, but Vecna saved it pretty hard (So no discovery of immunity yet).
n5HXnqR.png


Now I am pretty sure it is Egar's Turn.
 

DND_Reborn

The High Aldwin
Now I am pretty sure it is Egar's Turn.
Well... since I forgot to update my spell list with Dispel Magic... Oi! :rolleyes: This will be harder. 🤷‍♂️

Egar will use Ready Action to cast Disintegrate with the trigger of releasing the spell once he can see Vecna without the pillar in the way.

1655035321121.png

Once he reaches the orange circle (when he can see Vecna without the pillar in the way) he will use his reaction to release the spell (yellow line), hitting only Vecna for 75 force damage (DC 19 Dexterity save for none).

Current Spell Slots: 4 / 3 / 3 / 3 / 3 / 1 / 2 / - / 1 (bold shows spell levels where slots were used).
 

DND_Reborn

The High Aldwin
I would like to add this is fun, really.

I had some time last night so made another wizard build which would probably work even better. 🤷‍♂️
 

MarkB

Legend
Well... since I forgot to update my spell list with Dispel Magic... Oi! :rolleyes: This will be harder. 🤷‍♂️

Egar will use Ready Action to cast Disintegrate with the trigger of releasing the spell once he can see Vecna without the pillar in the way.

View attachment 250872
Once he reaches the orange circle (when he can see Vecna without the pillar in the way) he will use his reaction to release the spell (yellow line), hitting only Vecna for 75 force damage (DC 19 Dexterity save for none).

Current Spell Slots: 4 / 3 / 3 / 3 / 3 / 1 / 2 / - / 1 (bold shows spell levels where slots were used).
Why the readied action rather than moving and then casting? I feel like I missed something there.
 

DND_Reborn

The High Aldwin
Why the readied action rather than moving and then casting? I feel like I missed something there.
Can't be counterspelled this way. If I am in range to disintegrate (60 ft), I am in range of counterspell. Knowing Vecna is a lich, I would expect counterspelling. (Not even knowing about the Dread Counterspell... which my character would not know about).
 


DND_Reborn

The High Aldwin
Ooh, clever. I'll have to remember that one.
Yes. Using LoS is a very important thing when dealing with spellcasters IME. It is one of the tricks I teach new players when using minis / battlemaps (as frustrating as that becomes sometimes when I DM LOL!).
 


DND_Reborn

The High Aldwin
Yeah, that oughta work. Only cost you your reaction. Of course, Vecna will save, but it might take one of his very valuable LRs.
Exactly. And since there is no point in getting into a counterspell war with a lich, I have better uses for my spell slots. Of course, I am not looking forward to playing out my plan later on, but I fear I won't have a choice. We'll see. ;)
 

dave2008

Legend
..., and I feel like some of the others just threw together a PC without giving things a lot of thought. :(
Isn't that how most players make their characters? I personally find it out this is "test" is allowing customized characters and not pregens as you know what you're getting into. But it is not my test.

I would have also limited it to less characters and/or lower level characters (Vecna is not a solo lvl 20 party threat by the numbers)
 



FitzTheRuke

Legend
DND_Reborn said:..., and I feel like some of the others just threw together a PC without giving things a lot of thought. :(

Depends on what you mean by "thought", too! I probably gave more thought than I needed to on who Malek is as a person, for example. I didn't give much thought at all as to how he'd go about fighting Vecna. I assume that in a real-world scenario I wouldn't have known that I'd ever fight Vecna when I first made the character.

I DID spend some time thinking about why I'd pick the feats and subclass that I did, but not in a particularly "optimal" way. (I've never been good at optimizing, it's just not what I play for). I picked more for identity (with a mind to who he is and why he does what he does). That's how I make characters, and how my whole IRL group does. Sure, we try not to make characters that work out to be "bad", but we don't worry too much about synergy.
 

DND_Reborn

The High Aldwin
Isn't that how most players make their characters?
Perhaps in the world of "casual" players, it might be, but not IME. Especially for play-testing a creature, I want a character who represents what I would have actually made/played through the levels.

(Vecna is not a solo lvl 20 party threat by the numbers)
A challenge rating 26 is a Deadly encounter for a party of four 20th-level PCs. That is a solo threat IMO anyway...

Level 20 Deadly XP Threshold is 12,700 XP
Times four PCs is 50,800 XP
A single monster is a X1 multiplier (at CR 26 Vecna is worth 90,000 XP).
Since 90,000 is definitely greater than 50,800, it is a deadly encounter. 🤷‍♂️

I assume that in a real-world scenario I wouldn't have known that I'd ever fight Vecna when I first made the character.
Oh, I definitely agree! I made my wizard based on the idea (as a Diviner) that his power lies in manipulating die rolls, so I took the Lucky feat to go along with Portent. Since I have no DEX, going early meant I needed Alert to give me a chance without having to rely on Portent (which is very limited at 3 times) all the time.

If you look at my spell list, much of it will have little to no impact directly (or at least not until the long run -- maybe?).

My comment was about the incompleteness I see, such as Arthur not having skill proficiencies chosen. While that might seem like a minor thing, skills like Athletics is vital for grapples and such.

FWIW, I really enjoyed your role-playing when Malek hit! :D
 

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