Doug Sundseth said:Since Sunbeam has a duration, it would certainly be a supportable ruling that the blindness lasts only for that duration or until dispelled. I don't see anything in the description that indicates that the blindness is either Permanent or Instantaneous.
I'm running the Worlds Largest Dungeon so both characters and monsters don't have access to as many recourses as they would in the outside world. I just can't bring myself to say 'Oh, I guess the Giants has some potions of remove blindness'.Elder-Basilisk said:Potions of remove blindness are pretty reasonable treasure for any number of intelligent opponents who are entitled to drinkable treasure--including giants. (And dragons, demons, devils, etc). There are quite a few blinding effects in the game and a way to get rid of them can be important. And at the levels that parties can cast Sunbeam (it's level 7 so you should generally not see it until level 13), the non-intelligent monsters that are high enough CR that it is reasonable to expect them to be a threat are generally advanced and templated enough to have reasonable defenses against sunbeam (the reflex save negates the blindness).
Elder-Basilisk said:That said, I wonder how you're running sunbeam. As I read it, you cast the spell and nothing happens. The next round you can spend a standard action to conjure a beam. You can repeat it until you run out of beams, but I've always found it to be too slow to be of really frequent use. Sunburst, on the other hand... the huge area of effect can make it difficult to target in indoor situations or skirmish battlefield conditions. It is, however, frequently a battle ender--a scroll of sunburst finished off the final battle of the Siege of Brindol in our Red Hand of Doom game in the first round. And it finished off a nasty ambush in the most recent level 18 game I played.
Nifft said:In my experience, monsters die when they fight PCs. So long term effects aren't all that big of a deal. If your monsters are fighting the PCs twice, it's kinda cool that the effects of their first fight linger on... but in a dungeon environment, might not the blind Fire Giants have already been killed and eaten by some stronger foe? And their corpses re-animated into fireproof skeletons?
Skeleton Template said:Special Qualities
A skeleton loses most special qualities of the base creature. It retains any extraordinary special qualities that improve its melee or ranged attacks. A skeleton gains the following special qualities...
Yep. I forget the exact chain of rules that allows this -- maybe someone else has it handy?Cintra said:The red dragon skeleton in the SRD has fire immunity, so I think the fire giant skeletons would, too.
Nifft said:In my experience, monsters die when they fight PCs. So long term effects aren't all that big of a deal. If your monsters are fighting the PCs twice, it's kinda cool that the effects of their first fight linger on... but in a dungeon environment, might not the blind Fire Giants have already been killed and eaten by some stronger foe? And their corpses re-animated into fireproof skeletons?
Cheers, -- N
rvalle said:I started a thread about this a while back and the consensus was that the effect was permanent as per the low level Blindness spell. One issue with linking the blindness effect to the spell duration is that the spell ends after the caster uses up all the sun beams. I suppose could link it to the 1 round/level duration.
Well, the spell duration ends when all beams are exhausted. So shooting your last beam automatically removes the blindness from everyone you've already blinded? That doesn't really make sense. Honestly, there are plenty of permanent ways to blind people, and for a 7th level spell, it's not too powerful.Doug Sundseth said:1) The blindness lasts for the duration of the spell. As I noted, I think this is the strongest interpretation. As you noted, there seem to be varying opinions on that.This would be pretty much like treating the blindness here like I treat the blindness from Glitterdust (whose wording is also ambiguous as to its duration, though I didn't notice that till just now*.)
Doug Sundseth said:* "...causing creatures to become blinded and visibly outlining invisible things for the duration of the spell" can be parsed as "...(causing creatures to become blinded and visibly outlining invisible things) for the duration of the spell" or as "...(causing creatures to become blinded) and (visibly outlining invisible things for the duration of the spell)". The former seems the more natural reading to me, but neither is precluded by the way the description is written.