Modrons and Slaadi are the topic of this week's Wandering Monsters.
http://www.wizards.com/DnD/Article.aspx?x=dnd/4wand/20130416
What do you think?
I'm strongly of the opinion that they should just stick with the Planescape versions. These monsters were described comprehensively in one of the most loved campaign settings ever. What's the problem, berk?
Well, for one thing, not everybody loves Planescape. I'm not at all fond of it, myself.
I've always thought modrons as written were very silly--they come across as a joke monster to me. If I were redesigning them to fit my tastes, they'd lose the limbs and funny faces. A modron would simply be a dimly glowing, levitating polyhedron, manipulating its surroundings through telekinesis. Less clockwork construct, more abstract idealized entity of law.
For the slaad, I'd say they have the right basic idea, but work on making them more individual and unpredictable. Random traits determined by die roll is good. I'm also dubious about making them aberrations; I think they're trying much too hard to cram things into a set of overly narrow categories.
Of course, I've never used modrons and rarely used slaad in my campaigns, so I might not be the ideal audience. I guess it's a question of whether they want to cater to old-school Planescape fans, or try to draw in people who see things differently. Much as I'd like them to custom-tailor D&DN to suit my every whim, the first approach is probably the more sensible business decision.