bushidokid
First Post
I think the thing that's causing people here problems is the fundamental way in which the WB operates. The WB along with the Monk is unique among warrior types in that it's almost completely self-contained. What I mean by that is that the WB like the monk always works, he's not dependent on weapons, armor, equipment or magic. Weapon aptitude grantees that all his feats work and if he's taken imp unarmed strike all his maneuvers and stances work just fine. This I think, is an unconscious thing that people respond to, the Monk was thought to be massively overpowered when 3e came out, and I think it was partly do to this. No matter what the campaign, no matter what the treasure, magic level or party make-up the monk and the WB always have a base-line performance. And if something helps them it helps them, but they're almost never rendered useless by Dm inflicted forces. Well, ranged weapons, but even then, Monks have fast movement, deflect arrows and jump, and depending on your maneuvers, WBs have options.
Also, having built a 17th level WB for a friends game, I can say that they're absolutely wicked, but one of the things I discovered is that you're getting maneuvers from at most two schools, maybe splashing a third, so people who are going to any given maneuver to answer some problem for the WB have to remember that the pre-req system makes it almost impossible to cover much more than two separate schools. Also, the sheer number of feats allow fighters to slide into a variety of niches, for example, if I were making a fighter, I'd definitely pick up Improved unarmed, Improved grapple and superior Unarmed, because I could never be disarmed and grappling is just good for certain things, like completely owning a WarBlade. ; )
My WB is certainly a powerful character, but is he more powerful than the equivalent character? I dunno. One final thought, the term "broken" is being tossed around here, and I don't think it's appropriate. Overpowered maybe, but in my mind Broken is something that fundamentally destroys the game, makes it impossible to play, Pun-Pun, the Will and the Word and Epic Spellcasting are broken, what we're discussing is mere overpowering.
Also, having built a 17th level WB for a friends game, I can say that they're absolutely wicked, but one of the things I discovered is that you're getting maneuvers from at most two schools, maybe splashing a third, so people who are going to any given maneuver to answer some problem for the WB have to remember that the pre-req system makes it almost impossible to cover much more than two separate schools. Also, the sheer number of feats allow fighters to slide into a variety of niches, for example, if I were making a fighter, I'd definitely pick up Improved unarmed, Improved grapple and superior Unarmed, because I could never be disarmed and grappling is just good for certain things, like completely owning a WarBlade. ; )
My WB is certainly a powerful character, but is he more powerful than the equivalent character? I dunno. One final thought, the term "broken" is being tossed around here, and I don't think it's appropriate. Overpowered maybe, but in my mind Broken is something that fundamentally destroys the game, makes it impossible to play, Pun-Pun, the Will and the Word and Epic Spellcasting are broken, what we're discussing is mere overpowering.