DracoSuave
First Post
So bloodied, death and dying are conditions that just spring out of the ground with nothing causing them. What do you think causes them. And I believe there are interrupts that trigger on "when you are bloodied" so the designers don't agree with you either.
I never said they were not caused by something. I said 'they are not triggered effects.' Triggered effects means something very specific within the context of the game rules. Conditions that are of a binary nature: If you are foo you are bar, are not triggered effects. When you are below zero, you are dying. That's not a trigger, that's a definition. When you are below your bloodied value, you are bloodied. That's not a trigger.
So, yes, being dropped below zero causes the dying condition, which causes the unconscious condition, which causes the prone condition. But what does not happen is:
Damage. (pause) Below zero. (pause) Apply dying (pause) Apply unconscious (pause) Apply prone (pause) Apply combat advantage (pause)... etc.
This is what happens with a series of triggered events. What actually happens is this:
Damage is applied, now you're below zero, dying, unconscious, prone, and granting combat advantage. Responding to ANY of that must occur before the damage has resolved, and that means before it's been subtracted, which means it must interrupt the damaging power.
And, even if it went like this:
Damage. (pause) Below zero. (pause) Apply dying (pause) Apply unconscious (pause) Apply prone (pause) Apply combat advantage (pause)... etc.
Then resolving it like this:
Damage. (pause) Below zero. (ZOMG BEAR'S ENDURANCE NAO) Apply dying (pause) Apply unconscious (pause) Apply prone (pause) Apply combat advantage (pause)... etc.
doesn't work, because the resolution of the triggers you claim to exist, dying, etc, occur AFTER the resolution of being below zero, meaning that Bear's Endurance is resolving after the resolution of being below zero, which means you are disobeying the word 'Interrupt' clearly spelled out before its range and after its keywords and usage word.
Barring, say an interrupt that jumps in when the triggering condition arises and completes before the triggering event finishes. You mean that kind of explicit exception?
But you're not resolving Bear's Endurance before the trigger's done resolving. Your interpretation includes being below zero hitpoints. Which means you've already dropped below zero. Having the trigger for an interrupt occur before the resolution of said trigger is wrong.