Vyvyan Basterd
Adventurer
The difference is that dazed and stunned are automatically imposed by a Hit or an Effect.
Falling Unconscious and Dying are not automatically imposed by a Hit or an Effect (barring specific powers to the contrary). They are a condition that befalls you if your hit points drop to zero or less. That condition is what is being interrupted. You are interrupting the point where you are Unconscious and Dying and no longer able to use actions.
You are the one unable to divorce the condition from the action and insisting that an Interrupt must reel all the way back to the beginning of an action when you have no rules support that states so. The rules state that an Immediate Interrupt resolves before a triggering condition. If that triggering condition is an action, like the attack that triggers Shield, then the interrupt can negate the attack.
The intent of the power seems pretty clear to me and I believe you are merely overthinking it. Could it use clearer wording? Absolutely. But the rules wording, the different trigger wording than other powers, and now CustServ place some pretty strong evidence against your interpretation, IMO.
I disagree completely:
Start from the successful resolution of the hit:
Hit line resolves:
Damage effect of 1d6+29 damage... modifiers thrown in, let's say it comes out 34 damage.
34 damage is applied to the target.
Hit line has fully resolved
Effect line resolves:
Target is now dazed.
Effect line has fully resolved.
Attack has fully resolved.
Target has dropped below zero, so now has the dying condition
Target has the dying condition so now has the unconscious condition
Target is unconscious, so now has the helpless and prone conditions
Your state of being is not part of the attack resolution. The power itself does not impose the dying condition upon you, your current hit point total does. Take out the dazed condition from your example and the Bear's Endurance triggeres and resolves before the dying condition is applied, but after damage.
Falling Unconscious and Dying are not automatically imposed by a Hit or an Effect (barring specific powers to the contrary). They are a condition that befalls you if your hit points drop to zero or less. That condition is what is being interrupted. You are interrupting the point where you are Unconscious and Dying and no longer able to use actions.
You are the one unable to divorce the condition from the action and insisting that an Interrupt must reel all the way back to the beginning of an action when you have no rules support that states so. The rules state that an Immediate Interrupt resolves before a triggering condition. If that triggering condition is an action, like the attack that triggers Shield, then the interrupt can negate the attack.
The intent of the power seems pretty clear to me and I believe you are merely overthinking it. Could it use clearer wording? Absolutely. But the rules wording, the different trigger wording than other powers, and now CustServ place some pretty strong evidence against your interpretation, IMO.
Start from the successful resolution of the hit:
Hit line resolves:
Damage effect of 1d6+29 damage... modifiers thrown in, let's say it comes out 34 damage.
34 damage is applied to the target, hit points are subtracted
Target is now below zero.
Target has dropped below zero, so now has the dying condition
Target has the dying condition so now has the unconscious condition
Target is unconscious, so now has the helpless and prone conditions
Hit line has fully resolved
Effect line resolves:
Target is now dazed.
Effect line has fully resolved.
Attack has fully resolved.
I disagree completely:
Start from the successful resolution of the hit:
Hit line resolves:
Damage effect of 1d6+29 damage... modifiers thrown in, let's say it comes out 34 damage.
34 damage is applied to the target.
Hit line has fully resolved
Effect line resolves:
Target is now dazed.
Effect line has fully resolved.
Attack has fully resolved.
Target has dropped below zero, so now has the dying condition
Target has the dying condition so now has the unconscious condition
Target is unconscious, so now has the helpless and prone conditions
Your state of being is not part of the attack resolution. The power itself does not impose the dying condition upon you, your current hit point total does. Take out the dazed condition from your example and the Bear's Endurance triggeres and resolves before the dying condition is applied, but after damage.
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