Warhammer fantasy roleplay disaster, what happened

The merchant/academic was at the foremans office, he was the one who did our all dealings and bought the shovel, the labourer wasnt against the idea when we bought the shovel and the merchant guys history was turning a blind eye to my thievery. The player who played the labourer went to bed irl in between buying the shovel and traveling back to the lumberjack camp.

From one perspective I think the the way it ended up makes sense and is a good tale but it didnt sit well with everyone, I know I did want to play as a group, I chose a thief because I thought it would add some useful skills and knowledge to the group.

So it would have been 3 for the digging at the point of buying the shovel and 1 against but it ended up 2v2 and the labourer just stood there watching in a sort of afk way.

I think if I play again it will be a good alignment for the sake of enjoying the game with those guys.
 

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WFRP is a lot different flavor. But I don't blame that on you. That was something that should have been caught in your backstory. How hard would it have been to take a break and have a small meta conversation. What you are missing in flavor, they are missing as well. PC's are hardly all moralistic rat catchers hoping to be holy inquisitors one day.

I might have tied the ranger up and left him for the wolves myself.
 

Sounds like the ranger was being a jerk, and the DM was weighing in and helping him do it, while at the same time being so vague that you didn't have any other lead to follow. Seriously, there's ways to convince the party to not do stuff that don't just involve pointing a gun at them.

As for the DM just handwaving "oh, by the way, half the party dies because I think they're being evil, while at the same time having set them up like that" I think that's probably some of the worst I've heard.
 


My question is how did the ranger know you were a thief?

Cuz, unless it was branded on your forehead, there's know way for him to know other than your character telling him or him catching you at thieving.
 

The GM dropped the ball here. He should have made sure that your characters were compatible with each other from the outset. Whether he comes up with a reason for the group to be together or whether he lets you guys brainstorm something, either way just having incompatibe characters wander off on adventure together is asking for trouble.

As for the problems with the game itself, it's the classic issue of clashing expectations: different players wanting/expecting different things from their characters and the game. Nothing has sunk more games than this, imho. Also, the guy playing the ranger needs to back off a little on telling you how to play your character.

Time for some frank, out-of-game discussion on what you all want from the game and on making a party that can work together. Party tension is fun, but not to the degree that it derails the game.
 

My question is how did the ranger know you were a thief?

Cuz, unless it was branded on your forehead, there's know way for him to know other than your character telling him or him catching you at thieving.

Because in the background story we were all a group of trusted friends. I had no real backstory with the coachman/ranger apart from that. My alignment was written into my bio and he seemed to just have the option to suddenly be good and the best person in the world. He started guarding things from me and made it clear that he didnt trust me, I think he created the party conflict and nothing was done about it. Every opportunity I had as a thief was pretty much countered with him showing the GM that he was good. In the end one of the reasons I was a bad roleplayer was that I went from a trusted friend who values friendships to an insane grave robber etc.
 

I've seen this happen more times that I can count. It usually revolves around the Rogue or Necromancers in any system.

One of two things occurs.

- You play your character like the prototypical (your class here) and it rubs other Players the wrong way.

OR

- The other players Decide what your character is like solely based on his profession/class often using meta-game knowledge.

In the end right or wrong nobody backs down because everyone wants to be Mr. Black and nobody knows who the other guy is.
 
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I suspect your group is fairly young and inexperienced. This sounds like a very familiar case of a bunch of immature/new players having no idea how to play-and of course failing to have any discussion whatsoever to remedy the issue.

Everyone's been there, talk it over like adults and maybe future WTF sessions can be avoided.
 

I too find the ranger's character to be poorly played from what is presented here. But I want to know where the insanity came from. Can someone explain that?

How do seers work? Did he have visions of this as being you were robbing a grave, or were you robbing a hidden treasure? What exactly is so bad about grave robbing in the setting anyway, if all you're going for is the loot, and putting the remains back safe and sound?
 

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