Relique du Madde
Adventurer
I too find the ranger's character to be poorly played from what is presented here. But I want to know where the insanity came from. Can someone explain that?
How do seers work? Did he have visions of this as being you were robbing a grave, or were you robbing a hidden treasure? What exactly is so bad about grave robbing in the setting anyway, if all you're going for is the loot, and putting the remains back safe and sound?
Warhammer uses sanity checks (the system/setting is heavily inspired by the Cthulhu mythos and influenced Ravenloft). Using "chaos" or "evil" based spells and rituals cause it. Witnessing said rituals causes it. Seeing chaos creatures cause it. Being a seer and messing around with animal entrails while trying to get visions of the future. Having a vision can cause it. Grave robbing causes it. Desecration causes it. Acting in the favor of the chaos gods can cause it.
Why? Insanity is the chief way the chaos gods (and mythos inspired dark gods) can grab a hold of person's mind and soul. It allows them an avenue that leads towards the bodily corruption of the individual (and their eventual transformation into a chaos entity).
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