Hungry Like The Wolf
First Post
You were playing with a couple of jerks. I think you played your character very reasonably and the other player and the GM were throwing their weight around.
The manual was 2e, Im not sure why some players had starting career as ranger, academic and labourer, do you know if that exists in any edition? Im starting to think the guy playing the ranger said he wanted to play a ranger and then decided having a gun is so cool and he chose coachman as starting career but somehow was still a ranger which I think is also a little strange when you look at the starting careers and think which one of these is like a ranger.
I think the group did not know they were playing WFRP, and still had the D&D mentality going.As I see in these post, people are putting alignment on the characters (WFRP does not have them).
If you know where to sell it, a body is good income, up to 10 gold...that is good money in the old world. It is not a dark and gritty game for nothing.
One really cool innovation in WFRP 3e is that the party itself has a "class" of sorts: So you might all be a "gang of rogues", a "diplomatic entourage", or "oathsworn". My party, for example, are all "brash young fools". It helps define why the party is adventuring together, and gives them a level of interconnectedness beyond "you're all friends with eachother".
On top of that, it gives them special abilites (brash young fools gain fortune points faster than normal), the ability to share certian character abilities with eachother, and most importantly, special rules for what happens when the party doesn't get along that inflict consequences without everybody needing to stab eachother to death. (when brash young fools argue, it's physically and mentally tiring)
Now, I don't know if this game involved random char-gen. If so, even worse for the DM - he should have stepped in when people rolled up characters he didn't want in the party, and given you the chance to reroll.
There is alignment in WFRP but they represent, aside from Neutral, extremes of attitude. Good and Evil mean you are pretty much the shining beacon of goodness and light or the darkest pit of foulness and cruelty. Law and Chaos are even worse. Grave robbing, even if you sold the body, barely registers on the 'Evil' scale, imo.
It was removed in 2E - don't know if it is there for 3E![]()
The summary was the others guys were good roleplayers and I just wanted to kill and loot people because its cool, my roleplay was poor and its a big leap going from petty shoplifter to grave robber....
...The seers attempt at playing his character was called noobish and he was patronized and told the character was too difficult for him to roleplay.