Warhammer fantasy roleplay disaster, what happened


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I think the group did not know they were playing WFRP, and still had the D&D mentality going. ;) As I see in these post, people are putting alignment on the characters (WFRP does not have them).

If you know where to sell it, a body is good income, up to 10 gold...that is good money in the old world. It is not a dark and gritty game for nothing.
 
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The manual was 2e, Im not sure why some players had starting career as ranger, academic and labourer, do you know if that exists in any edition? Im starting to think the guy playing the ranger said he wanted to play a ranger and then decided having a gun is so cool and he chose coachman as starting career but somehow was still a ranger which I think is also a little strange when you look at the starting careers and think which one of these is like a ranger.

I don't have my books in front of me but in 1E (the edition I am most familiar with) there were broad categories for the careers - Warrior, Academic, Rogue and Ranger - then each career fell under one of these categories. No one could just be a 'ranger' or an 'academic' they would have to have a career in one of those. Coachman would be under Ranger, iirc, just like Seer or Lawyer would be under Academic.



I think the group did not know they were playing WFRP, and still had the D&D mentality going. ;) As I see in these post, people are putting alignment on the characters (WFRP does not have them).

If you know where to sell it, a body is good income, up to 10 gold...that is good money in the old world. It is not a dark and gritty game for nothing.

There is alignment in WFRP but they represent, aside from Neutral, extremes of attitude. Good and Evil mean you are pretty much the shining beacon of goodness and light or the darkest pit of foulness and cruelty. Law and Chaos are even worse. Grave robbing, even if you sold the body, barely registers on the 'Evil' scale, imo.
 

One really cool innovation in WFRP 3e is that the party itself has a "class" of sorts: So you might all be a "gang of rogues", a "diplomatic entourage", or "oathsworn". My party, for example, are all "brash young fools". It helps define why the party is adventuring together, and gives them a level of interconnectedness beyond "you're all friends with eachother".

On top of that, it gives them special abilites (brash young fools gain fortune points faster than normal), the ability to share certian character abilities with eachother, and most importantly, special rules for what happens when the party doesn't get along that inflict consequences without everybody needing to stab eachother to death. (when brash young fools argue, it's physically and mentally tiring)

This is the reason I asked about edition. While I somewhat prefer 2e to 3e, I do think that the "Party Card" is a neat innovation.

Anyway, Grave, my advice is that life is too short to game with jerks. That doesn't mean that you should stop gaming with these guys. It means you need to have a talk to explain that you felt that your character got pushed around and crapped on for no good reason and that you don't care to repeat that experience. Hopefully everybody can go into the next game with a bit better understanding and have a good time. If not then find some different folks to game with.
 

Just sounds like the GM's expectations and your expectations at the game are two different things. You should have a discussion with the GM and get that hammered out. If not, then time to move on.
 

I'm going to put most of the blame here on the DM.

Here's the thing - step one should have been the entire group discussing what sort of party they wanted to have. If they wanted all good, heroic characters, that needs to be noted at the beginning, before anyone choices to play a thief.

Now, I don't know if this game involved random char-gen. If so, even worse for the DM - he should have stepped in when people rolled up characters he didn't want in the party, and given you the chance to reroll.

Finally... sounds like he set you guys up to get hosed. If I'm reading correctly, sounds like he suggested some of the thievery options in the beginning, and gave the vision of the grave to the seer. Basically, setting up those opportunities, and then punishing you for pursuing them. That's just poor form.

If you plan to play with the group again, try and get some of this figured out before the game, and tell the DM you don't expect him to sabotage your characters if he doesn't like them - just ask him to let you reroll until you get something he's happy with. If he isn't willing to play ball, this probably isn't a group you want to stick with.
 

Now, I don't know if this game involved random char-gen. If so, even worse for the DM - he should have stepped in when people rolled up characters he didn't want in the party, and given you the chance to reroll.

By the base WFRP2e rules you do roll your characters starting career randomly based on your race. Actually one of the things I like about WFRP2e is that you can generate characters very quickly based off just a few random rolls. However I agree that it is then up to the players and GM to come to some sort of consensus about how those characters are going to fit together as a party.
 

There is alignment in WFRP but they represent, aside from Neutral, extremes of attitude. Good and Evil mean you are pretty much the shining beacon of goodness and light or the darkest pit of foulness and cruelty. Law and Chaos are even worse. Grave robbing, even if you sold the body, barely registers on the 'Evil' scale, imo.

It was removed in 2E - don't know if it is there for 3E ;)
 


The summary was the others guys were good roleplayers and I just wanted to kill and loot people because its cool, my roleplay was poor and its a big leap going from petty shoplifter to grave robber....
...The seers attempt at playing his character was called noobish and he was patronized and told the character was too difficult for him to roleplay.

I wouldn't be keen to roleplay again with anyone who'd said stuff like that to anyone else.

Without everyone showing some basic courtesy and respect for all the other people at the table the chances of a fun game are approximately zero.
 

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