DND_Reborn
The High Aldwin
Warlock is one of the least played classes IME. While the invocations are attractive, so I've seen dipping in for a couple levels, otherwise it utterly lacks appeal.
Why would I want just a handful of spell slots when I can have a dozen? Short rests are not automatic, and most groups limit them to 2 per long rest. Mystic Arcanum's are stuck, once chosen. Invocations are either great (and the same ones get picked constantly...) or very meh and hardly ever (IF ever) get selected!
It is a decent class as far as power-level is concerned, but more useful for multiclassing dips than as a class on its own IMO.
Why would I want just a handful of spell slots when I can have a dozen? Short rests are not automatic, and most groups limit them to 2 per long rest. Mystic Arcanum's are stuck, once chosen. Invocations are either great (and the same ones get picked constantly...) or very meh and hardly ever (IF ever) get selected!
It is a decent class as far as power-level is concerned, but more useful for multiclassing dips than as a class on its own IMO.