Khalia ir'Indari, LG Human Female Archivist
Code:
[b]Character Name:[/b] Kahlia ir'Indari
[b]Character Race:[/b] Human
[b]Character Classes:[/b] Archivist 1
[b]Age:[/b] 19
[b]Gender:[/b] F
[b]Height:[/b] 5' 10"
[b]Weight:[/b] 125 lbs.
[b]Eyes:[/b] Blue
[b]Hair:[/b] Dark Brown
[b]Skin:[/b] Fair
[b]Character Level:[/b] 1
[b]Known Languages:[/b]
Common, Draconic, Daelkyr, Infernal
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[b]Strength:[/b] 8 +0 ( 0 pts)
[b]Dexterity:[/b] 12 +1 ( 4 pts)
[b]Constitution:[/b] 10 +0 ( 2 pts)
[b]Intelligence:[/b] 16 +3 (10 pts)
[b]Wisdom:[/b] 14 +2 ( 6 pts)
[b]Charisma:[/b] 14 +2 ( 6 pts)
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[b]Hit Dice:[/b] 1d6
[b]Hit Points:[/b] 6
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[b]Save vs. Fortitude:[/b] +2 [+2 (Archivist 1) + 0 (Con)]
[b]Save vs. Reflex:[/b] +1 [+0 (Archivist 1) + 1 (Dex)]
[b]Save vs. Will:[/b] +4 [+2 (Archivist 1) + 2 (Wis)]
[b]Special Save Notes:[/b]
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[b]Initiative Modifier:[/b] +2
[b]Base Attack Bonus:[/b] +0 [+0 (Archivist 1)]
[b]Melee Attack Bonus:[/b] -1 [BASE (0) + STR MOD (-1)]
[b]Ranged Attack Bonus:[/b] +2 [BASE (1) + DEX MOD (2)]
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[b]AC:[/b] 13 [ BASE (10) + Armor (2) + DEX (1)]
[b]Flatfooted AC:[/b] 12
[b]Touch AC:[/b] 11
[b]Notes:[/b]
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[b]Armor Worn:[/b] Leather
[b]Armor Check Penalty: [/b] 0
[b]Maximum DEX bonus: [/b] +6
[b]Armor Type:[/b] Light
[b]Notes:[/b]
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[b]Weapons:[/b]
Lt Xbow
ATK +1, DMG d8, CRIT 19/x2
Morningstar
ATK -1, DMG d8-1, CRIT 20/x2
Dagger
ATK -1, DMG d4-1, CRIT 19/x2
Dagger (thrown)
ATK +1, DMG d4-1, CRIT 19/x2, RANGE INC 10 ft
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[b]Feats[/b]
Scribe Scrill (Bonus, Archivist 1)
Investigator (1st level feat)
Spontaneous Healer (human bonus feat, Complete Divine)
Master of Knowledge
(campaign bonus feat 1; Heroes of Horror;
+1 to all Knowledge skills)
Research (campaign bonus feat 2, Eberron Campaign Setting)
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[b]Skills:[/b]
Name/Total Mod (Ability) ** # Ranks taken
ranks ability misc total
Concentration 2 0 0 2
Decipher Script 4 3 0 7
Gather Information 2 2 2 6
Knowledge (Arcana) 4 3 1 8
Knowledge (Dungeoneering) 4 3 1 8
Knowledge (History) 2 3 1 6
Knowledge (Reglion) 4 3 1 8
Knowledge (The Planes) 4 3 1 8
Spellcraft 4 3 7
Search 2 3 2 7
Spot 0 2 0 2
Listen 0 2 0 2
* Armor Check: 0
[CC] Cross Class Skill
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[b]Special Abilities[/b]
Dark Knowledge 3/day (lasts 1 min, 60' range, one type of creature)
- tactics (+1 bonus/attacks @ DC 15, +2 @ DC 25, +3 @ DC 35)
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[b]Spells[/b]
Spells per day
Level 0 - 3
Level 1 - 3
Spells Known
Level 0
Create Water
Cure Minor Wounds
Detect Magic*
Detect Poison
Guidance
Inflict Minor Wounds
Light*
Mending
Purify Food & Drink
Read Magic*
Resistance
Virtue
Level 1
-Bless Water
-Comprehend Languages*
-Cure Light Wounds
-Detect Evil*
-Obscuring mist
-Protection from Evil*
* Usually prepared
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[b]Equipment & Gear:[/b]
item cost weight
[carried]
Leather Armor 10 15
Dagger 2 1
Light Crossbow 35 4
- Bolts (10) 1 1
Signet ring 5
Spell component pouch
5 2
Prayerbook 15 3
Scholar's outfit
5 N/A
Wooden Holy Symbol
1
[on mule while traveling]
mule 8
pack saddle 5 15
saddlebags 4 8
Bedroll 0.1 5
flint & steel 1
Ink 8
Inkpen 0.1
parchment (5 sheets)
1
rations, 2 days trail
1 2
- Bolts (10) 1 1
Rope, 50', hemp 1 10
Torch (10) 0.1 10
Tent 10 20
Waterskin 1 4
Scholar's outfit (spare)
5 6
Courtier's outfit
30 6
total 155.3 26 (carried) 87 (stowed)
[b]EQUIPMENT WEIGHT:[/b] 5
[b]ARMOR WEIGHT:[/b] 15
[b]WEAPON WEIGHT:[/b] 6
[b]TOTAL WEIGHT:[/b] 26
[b]Carrying Capacity[/b] 8 STR
[b]Light:[/b] 26 [b]Medium:[/b] 53 [b]Heavy:[/b] 80
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[b]Treasure:[/b]
remaining gold: 44 gp 7 sp
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[b]Base Speed (Actual Movement):[/b] 30 ft
Appearance
Tall, thin (food rarely holds her attention), and dark-haired, Khalia tends to simple and practical, yet elegant clothing (at least, when at home in Thrane; in the field, she dresses more simply).
She looks quite a bit like Amy Acker ('Fred' from Angel), actually.
Personality
Relentlessly inquisitive, deeply loyal to her father, Thrane, and the church, and more than a little ambitious, Khalia is never one to pass an opportunity to chase down a mystery.
Background
Kahlia ir'Indari is the only child of the Lord Reverened Alistair ir'Indari, a bishop (mechanically an aristocrat/archivist) from an old noble family in northern Thrane. As her father's apprentice, he asked to investigate a set of ruins near Seawall, which held some ancient magical treasure, if Lord Alistair's information was correct.
And Khalia is sure there's
something there, at any rate. She knew she would find the remains of a temple not ten miles from the town. She didn't expect extensive draconic iconography, or clear signs that parts of the temple had long since been looted. Someone like Garrick or his lizardfolk friend -- that, she did expect. For amatuers, they possed certain skills she did not, and she's hired them more than once to help her investigations -- though she has always watched them very closely. Their like weren't far from most ruins on Eberron; real scholars weren't all that common, and there was always someone who guessed that ancient ruins meant treasue and therefore wealth.
What she certainly didn't expect to find were intact magical seals well beyond her power to break, or even divine much about. She has sent for some scrolls and other equipment from her father to help her complete her investigations, but the ship they were to arrive on is among the missing, leaving her more than a little vexed.
Khalia still rents a room at the Green Lilac, though it's been nearly a year since she first arrived. She attends services at the local shrine to the Silver Flame, though anyone who engages her in conversation will learn that she thinks the local priest has fallen in too closely with the puritan Elder Nevillom of Wyrmwatch, who she, quoting her father, says is "a good man in his way if things get tough, but not one to consult on questions of theology".
Anyone local who shows interest in or knowledge of the supernatural or ancient history has been a victim of Khalia's inquisitions; she is leaving no stone unturned in her research, and that includes the people of Seawell. Indeed, she would be talking to lizardfolk shamans if she could meet them, and has hired guides to take her to them before.
Her closest friend among the locals has been Zan, the changeling wizard who maintains a suprisingly extensive library in town. She knows some in the Church aren't any more friendly with changelings than they are with shifters -- some have spoken openly of inquisition against dopplegangers along lines of the one against lycanthopes, and changelings would surely be caught up in such an effort -- but she's seen no sign of anything dangerous in him. Moreover, he's one of the few trained academics in the town, and so one of the few she's truly comfortable around.
DM note:
[sblock]
In
Shards of the Silver Flame, Lord Reverened Alistair ir'Indari (Archivist 7/Aristocrat 2) was a very high-level member of the Argentum (see the Thrane section of
Five Nations), as one of its foremost experts on divine artifacts. He had a fair number of adventurers working for him (most notably the PCs of the game, and his daughter Khalia), and extensive other contacts.
Khalia only became aware of her father's association with the Argentum (and confirmed that the Argentum really existed) as a result of the events that game, which haven't happened yet, so in this game she has no such knowledge.
[/sblock]
Khalia on the other PCs
Ari Osten, Human Hexblade
Khalia's had little contact with Ari, prefering Jina's company if she needs an extra sword and trusting in her own magical skills. She believes hunting down monsters is a worthy cause, but it should be done for the Flame, not for money.
Garrick Yandson, Human Rogue
Khalia first encountered Garrick in the ruined temple she had come to Seawell to explore, and quickly discovered that whatever job he might technically hold, the young man was really a freelance amatuer treasure hunter. She has a somewhat mixed opinion those who follow that trade -- they seem all too quick to take profit, and often do not truly understand what they are exploring, but they have some skills she does not. As a consequence, she has hired Garrick and his lizardfolk friend on several occasions (both probably amused that someone was paying them to do what they'd prefer to be doing anyway), and generally likes thm.
Jina Silversun, Elf Swashbuckler
Khalia met Jina and her twin brother shortly after arriving in Seawell, and has seen a lot of them since, mostly because she has been living in their mother's inn. Jina reminds her of a friend of her father's -- a human swashbucler, though she learned the thinblade from an elven master -- though Hariel didn't have a twin brother.
Zan, Changeling Wizard
Zan is probably Khalia's best friend among the denizens of Seawell, as one of the few whose interests coincide largely with hers.
Combat and Tactics
Khalia tries to avoid getting into melee, if at all possible. She opens a fight by using her Dark Knowledge ability if possible (when fighting magical beasts, aberrations, undead, outsiders, and elementals), and then will cast support spells or use her crossbow.