mellored
Legend
Is there any reason to think that champion was intended to be weaker?Wouldn't happen to have a linkable source for this, would you? Even removing the "damage output in combat" assumption of my original question, and stretching value across other tiers of play, I assume they meant all options to be fun and playable by someone. But seeing this stated in print would make me feel better.
Also, it's not too hard for the champion to out damage the battlemaster.
Mainly advantage, which multiples the crit range (friendly wizard/bard/sorcerer/warlock casting fairy fire, greater invisibility, foresight, or someone knocking them prone, ect...).
Or any source of +xdy to damage that get's doubled with crits (paladin's crusader's mantle +1d4, flame tongue's +3d6, valor bards inspiration dice).
Now I still think they could use a minor boost. But I don't see the gap being any bigger than any other sub-class gap, or any sign that it's intentional.
Beastmaster rangers, blade warlocks, war clerics, and elemental monks are much worse than their counterpart for instance.
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