Was there a defining moment for you?....

Gundark

Explorer
....When you thought "yeah I'm looking forward to 4e". Was it before the annoucement? After the announcement? What caused it?

For me it was running the Age of Worms Adventure path about 7 months ago. We were 18th level and the combats at that time took forever. Some of them (the combats) took around 2 plus hours to fight. Along with that was the looking up of spells, rules, etc.

I was done with 3.5. At the time I was thinking "hopefully 4e adresses these issues". It looks like they are. At least in theory. Time will tell if they work in practice.
 

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Won't be a 'defining' moment till I've actually played some 4e.

I don't know if people think that high level combat in every other game system is automatically speed up, but in games like Hero, or even in the 'low' powered Warhammer, as you advance and gain more options, it takes long to implement those options in combat so things take longer.
 

Not yet seen that moment...

I'm looking forward to knowing more about 4e (in fact, I'm hoping to read new tidbits every day :) ) but not yet particularly looking forward to playing it.
 

Yes. It was after I read some of the factual posts from the designers following the Gen Con announcement. However, "looking forward to" is still anticipatory, and doesn't mean anything more than "I'll try it when it gets here." :)
 


The "future of D&D" seminar on the second day of GenCon. :)

Honestly, I was ambivalent after the Thursday night presentation, but the seminar addressed a huge number of my worries and concerns, and left me expecting a game I'd highly enjoy.
 


About two years ago, while I was working on some NPC stats and other DMing minutiae, I started envisioning a computer program that would do it for me. So, that part I've been looking forward to for two years now. 4th edition itself, probably about a year, as the game I run for my wife started getting into high levels.
 

When Mike Mearls let it be known that 'encouraging system mastery via including better and worse choices in character design with no guidance in how to discern them' was a dead philosophy in R&D. :)
 

It was not a moment. I was reading the news about 4e, watching videos on YouTube, reading Design and Development and I was saying yeah, yeah, yeah, YEAH, YEAH, YEAH!!!
 

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