Kobold Avenger
Legend
They should have a psionics spell list, I even suggested the Bard should be a class that uses it, but I know they just aren't going to bother for the PHB.
It is psionics + chronomancy + gravity magic + sound magicit sounds like psionic+time, and chronomancy is a thing already too isn't it.
That was where I got the ideaThey should have a psionics spell list, I even suggested the Bard should be a class that uses it, but I know they just aren't going to bother for the PHB.
I'm sorry? Are you referring to me? Because my goalposts are not moving, I have been very clear: I hate psionics and want them nowhere near my base D&D. There are quite a few folks who want nothing to do with them, which is likely why they have been kept well away from the PHB for all of 5e, though there are some spells and abilities you can choose to flavour that way if you are so inclined.Crazy how anti-psionics people will argue against even having a spell list. The goal post is always moving.
Personally, I don't have a beef with the existence of psionics per se. I have a beef with the requirements for "real psionics" that a lot of psionics fans will list. Stuff like that it should be free of VSM components, because it's purely magic of the mind, or that it should be an entirely different category than "magic", meaning all the existing bonuses to resist magical effects don't apply.I'm sorry? Are you referring to me? Because my goalposts are not moving, I have been very clear: I hate psionics and want them nowhere near my base D&D. There are quite a few folks who want nothing to do with them, which is likely why they have been kept well away from the PHB for all of 5e, though there are some spells and abilities you can choose to flavour that way if you are so inclined.
That's the sort of stuff that just completely ruins game balance if it were to be instituted. I feel that if psionics is to ever really have a place then it has to meet 5e on its own terms and be an integrated part of the game system.
In theory, I'd love it. In practicality you end up with something like Shadowrun where you have different sub systems very every little thing and it just gets tedious.Man, I’d love it if each power source actually functioned in a unique way from the others!
And as someone relatively new to Shadowrun and learning some of those subsystems, they are definitely a hassle and an obstacle to learning the game. Maybe not as bad as off-board artillery in Advanced Squad Leader (I bought the flow chart), but still a hump to get over.In theory, I'd love it. In practicality you end up with something like Shadowrun where you have different sub systems very every little thing and it just gets tedious.
There’s a vast spectrum in-between “all magic works identically” and “every little thing has a different subsystem.”In theory, I'd love it. In practicality you end up with something like Shadowrun where you have different sub systems very every little thing and it just gets tedious.