EzekielRaiden
Follower of the Way
I find it extremely difficult to frame scenes where interesting choices can occur, under the rubric of (as noted) genuinely unrepentant evil. Most things that fall short of that, I have something to work with. But someone who is consciously wicked, and has no desire to change that (and where player intent is that that not change)...I just start drawing blanks. I don't know how to speak to that. How to give it interesting scenarios--other than ones that would, in one way or another, be pushing away from genuine, unrepentant evil.I don't really follow your "inability" to GM for evil PCs - I mean, for a start, wouldn't the motivation normally come from the players of those PCs, rather than the GM?
While it may be more than the color of an outfit, surely it is much less than a (by player design) baked-in desire to do wicked things, particularly one that is (again, by player design) not amenable to change.But if we allow that such a thing is possible, then why could it not apply to other "modes of being" for PCs, including reptilian ones. After all, PC race is more than just the colour of their outfit, isn't it?
If I had to choose one of those two to declare which one "reptilian physiology" was closer to, I would absolutely choose "color of outfit," rather than "fundamental values and behavior."