James McMurray said:
Eldritch Knight? Loss of feats is made up for by the gain in spellcasting ability. I'm not sure how the abilities read, but I'd be more concerned about a Swashbuckler / Wizard if we're talking about an elf. It the feat and class ability don't both say "in place of strength" then you could end up with both Dex and Int to your damage, and Dex to hit. Couple it with Arcane Strike for bonuses to hit and damage with afull round attack, Duelist for bonuses to AC and Precise Strike... Hmmm.
Gotta go look at making a new character for Exodus (link in the sig).
Heh - did that - SW/Wiz/Rog/Arcane Trickster
at around 12th level - whole party goes 'ow' when he gets a sneak attack in with his rapier
As for adding one point - the whole idea in my example was to show two characters with identical builds. Change one, and you've trashed the whole example.
But fair point made, just not taken as far as the example went. I assumed straight 14's. For you, I'll assume straight 16's (a little more unreasonable, but it'll show the point...)
Human: Str 16, Dex 16, +1 feat
H-Orc: Str 18, Dex 16
Halfling Str 14, Dex 18
Assuming straight up fighters. All armed with spiked chains that you can apply weapon finesse to. Assume level 3 fighters for each, again for equaling out misc. factors.
Human Feats (5)
Ex Wpn Spk Chain, Power Attack, Cleave, Great Cleave, Imp Trip
H-Orc Feats (4)
Ex Wpn Spk Chain, Power Attack, Cleave, Great Cleave
Halfling Feats (4)
Ex Wpn Spk Chain, Weapon Finesse, Power Attack, Improved Finesse
Damage ratings:
Human = 2d4 + str (3) * 1.5 = 2d4 + 4 w/ +6 to hit.
PA Human = 2d4 + str(3) *1.5 + 3 = 2d4 + 7 w/ +3 to hit
H-Orc = 2d4 + str(4) *1.5 = 2d4 + 6 w/ +7 to hit
PA H-Orc = 2d4 + str(4)*1.5 + 3 = 2d4 + 9 w/ +4 to hit
Halfling (small wpn) = 1d6 + str(2)*1.5 + dex(4) = 1d6 + 6 w/ +7 to hit
PA Halfling = 1d6 + str(2)*1.5 + dex(4) + 3 = 1d6 + 9 w/ +4 to hit.
Funny thing isn't it? The halfling can actually match the h-orc for damage, excepting only weapon size, if he takes the correct feats...
H-Orc