Weapon Properties and SR?


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By a strict reading of the book, all magic item abilities (with the exception of enhancement bonuses and maybe some others) are spell-like abilities. This includes weapon enchantments like flaming, which, being evocations, should be subject to SR unless otherwise noted. However, feel free to ignore this like 99% of people out there.
 

hong said:
By a strict reading of the book, all magic item abilities (with the exception of enhancement bonuses and maybe some others) are spell-like abilities. This includes weapon enchantments like flaming, which, being evocations, should be subject to SR unless otherwise noted. However, feel free to ignore this like 99% of people out there.

This is totally incorrect.

Even though the spells used to create flaming bursts or other weapon special abilities often are evocations and spell resistance applies against those evocation spells themselves, there is no text in the weapons special abilities section that states that the special ability itself applies to spell resistance.

Hence, it does not.

You cannot extrapolate properties of the special abilities from the spell used to create it, nor can you extrapolate properties of the special abilities from the evocation school of magic (or any other properties of other schools of magic).

For example, there is no reflex saving throw against the extra damage from a flaming burst either, even though a Fireball spell can be used to craft Flaming Burst or because many evocation spells have a reflex save for half damage.
 

KarinsDad said:
This is totally incorrect.

DMG p.214, "Saving throws against magic item powers", first sentence.

You cannot extrapolate properties of the special abilities from the spell used to create it,

Did anyone mention extrapolating from the spell?
 
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hong said:
DMG p.214, "Saving throws against magic item powers", first sentence.

"Magic items produce spells or spell-like effects."

That's not necessarily an exclusive list.

If I say "Goblins carry crossbows or slings", that doesn't mean anything you see in a goblin's hand must, therefore, be either a crossbow or a sling.

The paragraph you reference describes how to calculate the save DC for the spells and spell-like effects that magic items produce. It doesn't mean that everything a magic item produces is a spell or spell-like effect.

-Hyp.
 

Hypersmurf said:
"Magic items produce spells or spell-like effects."

That's not necessarily an exclusive list.

You can't get much more categorical than "magic items produce spells or spell-like effects".

If I say "Goblins carry crossbows or slings", that doesn't mean anything you see in a goblin's hand must, therefore, be either a crossbow or a sling.

Correct, because you can house rule it. Of course, some house rules are more significant than others.

The paragraph you reference describes how to calculate the save DC for the spells and spell-like effects that magic items produce. It doesn't mean that everything a magic item produces is a spell or spell-like effect.

The point is that that's the only statement in the rules about what effects magic items produce. If you see anything written down that supports the notion that magic items produce Su or Ex effects, feel free to cite it here.
 


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