Jimlock
Adventurer
First of all let me say that i really like the thought of incorporating such a rule into my game as well. Actually i've been giving it a thought from time to time, but i never really got down to figure out a rule about it. Like you WB, i always hated the idea that by using small/light weapons one could never actually benefited from their speed in combat.
In D&D (3.x) the only advantage such weapons have is their weight, and the fact that some can be combined with Weapon Finesse. Those benefits are ok, by they have nothing to do with the fact that one actually has more chances to strike multiple times with such a fast weapon.
I think your rule, in general terms, is great. However for purposes of game balance and perhaps... personal taste i made my own personal version of it.
My version is D&D specific and not based on Conan, so for whatever objections you might have, keep that in mind.
SPEED WEAPONS:
Whenever a successful melee attack is made with a speed weapon*, and minimum damage is rolled (e.g. 1 for a dagger's 1d4),
the character wielding the weapon has found an opportunity for a second, quick strike. Thus, the character is entitled to a free attack
against the same opponent with the same weapon and at the same BAB. The character has to be proficient with the weapon(s) used.
The character is allowed one single free attack per weapon/hand used during his round. So if a character uses a short-sword in his primary hand,
he is allowed one free attack with the shortsword no matter the number of his iterative attacks. If the character uses a shortsword in his primary
hand and a dagger in his off hand, he is allowed two free attacks, one for each weapon/hand. For these free attacks,
the character does not apply his strength bonus to damage nor any sort of precision damage. Critical hits are resolved normally.
The number of free attacks count against the character's round and not against his turn. This means that free attacks gained in AoOs
do not count against his free attacks allowed for his round. For purposes of gaining free attacks with unarmed strikes, minimum
damage is considered an actual 1 on a d6, and not both 1 and 2 (unarmed strike damage: 1d3).
*Speed weapons are all light melee (simple/martial/exotic) weapons, including the rapier and the shortspear. The light shield and the light mace are excluded from the list.
I do not necessarily see this ONLY as "a double jolt" performed by piercing weapons. Slashing weapons can be wielded pretty fast as well. I can easily picture a dagger performing a "double slash" at great speed. That's why i did not restrict the list to piercing weapons.
In D&D (3.x) the only advantage such weapons have is their weight, and the fact that some can be combined with Weapon Finesse. Those benefits are ok, by they have nothing to do with the fact that one actually has more chances to strike multiple times with such a fast weapon.
I think your rule, in general terms, is great. However for purposes of game balance and perhaps... personal taste i made my own personal version of it.
My version is D&D specific and not based on Conan, so for whatever objections you might have, keep that in mind.
SPEED WEAPONS:
Whenever a successful melee attack is made with a speed weapon*, and minimum damage is rolled (e.g. 1 for a dagger's 1d4),
the character wielding the weapon has found an opportunity for a second, quick strike. Thus, the character is entitled to a free attack
against the same opponent with the same weapon and at the same BAB. The character has to be proficient with the weapon(s) used.
The character is allowed one single free attack per weapon/hand used during his round. So if a character uses a short-sword in his primary hand,
he is allowed one free attack with the shortsword no matter the number of his iterative attacks. If the character uses a shortsword in his primary
hand and a dagger in his off hand, he is allowed two free attacks, one for each weapon/hand. For these free attacks,
the character does not apply his strength bonus to damage nor any sort of precision damage. Critical hits are resolved normally.
The number of free attacks count against the character's round and not against his turn. This means that free attacks gained in AoOs
do not count against his free attacks allowed for his round. For purposes of gaining free attacks with unarmed strikes, minimum
damage is considered an actual 1 on a d6, and not both 1 and 2 (unarmed strike damage: 1d3).
*Speed weapons are all light melee (simple/martial/exotic) weapons, including the rapier and the shortspear. The light shield and the light mace are excluded from the list.
I do not necessarily see this ONLY as "a double jolt" performed by piercing weapons. Slashing weapons can be wielded pretty fast as well. I can easily picture a dagger performing a "double slash" at great speed. That's why i did not restrict the list to piercing weapons.