I do happen to have the EQRPG book. (btw, it's EverQuest RPG

)
Quick (delay 4): Gauntlet, Unarmed Strike, Brass Knuckles, Dagger, Punching Dagger, Spiked Gauntlet, Dart, Clawed Handwrap, Kama, Nunchaku, Sap, Siangham, Rapier, Scimitar, Shuriken, Whip
Standard (delay 5): Light Mace, Club, Heavy Mace, Shortspear, Quarterstaff, Spear, Javelin, Kukri, Throwing Axe, Light Hammer, Handaxe, Light Pick, Short Sword, Battleaxe, Longsword, Light Flail, Warhammer, Spiked Chain, Falchion, Heavy Flail, Guisarme, Longspear, Bastard Sword, (Composite) Shortbow, (Composite) Longbow
Slow (delay 6): Morningstar, Sling, Broadsword, Heavy Pick, Trident, Glaive, Greataxe, Greatclub, Greatsword, Halberd, Ranseur, Scythe, Two-handed Hammer, Net
These weapons are otherwise the same as d20 RAW.
EQRPG classes have 30 levels, without epic feat/progression. It's just a standard for the world. BAB does progress to 30 with a full BAB class. Most things are balanced around this.
There is a feat:
Double Attack [Combat]
"The character has developed a fast fighting style."
Prereq: "effectively can't take it unless class grants it, minimum of +9 BAB, some classes not until +12 BAB."
Benefit: A character with the Double Attack feat figures his iterative attacks as if his weapon's delay were 1 point lower. Thus a character with a +9 BAB using a standard delay weapon (having a delay of 5, normally granting him two attacks at +9/+4) figures his attacks as if it were quick delay (4), granting him three attacks at +9/+5/+1.
Another system-specific bit I like was the extreme customization of bows at the creation of the weapon. You could add modifications at creation that gave specific benefits, one of which was a delay lowering of 1. The options are: Material (wood), Material (string), Shaping (wood), Optional (Composite/Cams)
Material (wood) Equiv Cost DC
Hickory Short/Longbow 15/40 gp 10
Elm +1 Mighty 100 gp 13
Ash +2 Mighty 150 gp 15
Oak +3 Mighty 200 gp 17
Darkwood +4 Mighty 250 gp 20
Shadewood +5 Mighty 300 gp 23
Material (string) Range Increment Sneak Bonus Cost DC
Hemp 0 +0 1 sp -5
Linen +5 ft. +2 2 sp +2
Silk +10 ft. +4 10 gp +8
Shaping (wood) Atk Bonus Cost DC
None 0 0 0
Knifing +1 150 gp +5
Planing +2 300 gp +10
Optional Delay Range Increment Crit Multiplier Cost DC
None - - x3 - -
Composite - +10 ft x3 15 gp +2
Single-Cam - +20 ft* x4 100 gp +8
Double-Cam -1 +30 ft* x4 200 gp +12
*The range of shadewood bows increases dramatically with the introduction of cams. A shadewood bow with one cam has a range increment of +30ft and one with two cams has a range increment of +60ft.
**A bow cannot be both knifed and planed, nor can it have more than one of the composite, single-cam or double-cam components.