Mike Sullivan
First Post
So, here are a series of high-level feats which are probably horridly unbalanced. My idea was that I really liked the concept of the old brown-book Complete Fighter's Handbook concept of various different weapon style specializations. Unfortunately, their implementation sucked. So, I'm trying to create feats which "feel" right for the various styles of weapon use (one-handed, two-handed, weapon-and-shield, two-weapon), without being unbalanced.
I'm pretty sure I'm failing horribly. Tell me which ones you think are utterly ridiculous.
Finesse Attack (General, Fighter)
An experienced fighter using a one-handed weapon and carrying nothing (no weapon, no shield) in his other hand wield his weapon lightly and quickly, making him more likely to wound his opponent, but not as severely.
Prerequisites: BAB +10 or higher
Benefits: The character may, when wielding a one-handed weapon and not using a shield, a weapon, or attacking via unarmed strike with his off-hand, take a penalty of -1 to -5 to his damage roll in order to receive a like bonus to his attack roll.
Sweeping Disarm (General, Fighter)
An experienced fighter using a two-handed weapon can, on a particularly damaging hit, cause his opponent to drop his weapon.
Prerequisites: BAB +10 or higher, Improved Disarm
Benefits: If the character scores a successful critical hit against his opponent using a two-handed weapon wielded in both hands (ie, a double weapon being used as a double weapon does not count), the opponent must, in addition to suffering the damage, resist a disarm attempt as if the character had just made a disarm roll equal to his damage roll. If the opponent is succesful, he does not get to attempt to disarm the character in turn.
Off-Hand Parry (General, Fighter)
An experienced fighter using a light weapon in his off hand can, instead of attacking with it, parry, making himself more difficult to hit.
Prerequisites: BAB +10 or higher, Improved Two-Weapon Fighting
Benefits: If the character has a light weapon in his off hand and, for any reason, does not attack with it (including not being able to attack with it because he took a move-equivalent action), he gets a +1 Dodge bonus to his AC.
Shield Mastery (General, Fighter)
An experienced fighter can use his shield to greater effect, turning aside blows at the last minute.
Prerequisites: BAB +10 or higher, Shield Proficiency
Benefits: The base Armor bonus of a light or medium shield is considered +2 instead of +1, and the base Armor bonus of a large shield is considered +3 instead of +2. Tower shields are unaffected by this feat.
(So, I'm really worried about the Finesse Attack and the Shield Mastery.)
EDIT: Grrr. UBB code.
I'm pretty sure I'm failing horribly. Tell me which ones you think are utterly ridiculous.
Finesse Attack (General, Fighter)
An experienced fighter using a one-handed weapon and carrying nothing (no weapon, no shield) in his other hand wield his weapon lightly and quickly, making him more likely to wound his opponent, but not as severely.
Prerequisites: BAB +10 or higher
Benefits: The character may, when wielding a one-handed weapon and not using a shield, a weapon, or attacking via unarmed strike with his off-hand, take a penalty of -1 to -5 to his damage roll in order to receive a like bonus to his attack roll.
Sweeping Disarm (General, Fighter)
An experienced fighter using a two-handed weapon can, on a particularly damaging hit, cause his opponent to drop his weapon.
Prerequisites: BAB +10 or higher, Improved Disarm
Benefits: If the character scores a successful critical hit against his opponent using a two-handed weapon wielded in both hands (ie, a double weapon being used as a double weapon does not count), the opponent must, in addition to suffering the damage, resist a disarm attempt as if the character had just made a disarm roll equal to his damage roll. If the opponent is succesful, he does not get to attempt to disarm the character in turn.
Off-Hand Parry (General, Fighter)
An experienced fighter using a light weapon in his off hand can, instead of attacking with it, parry, making himself more difficult to hit.
Prerequisites: BAB +10 or higher, Improved Two-Weapon Fighting
Benefits: If the character has a light weapon in his off hand and, for any reason, does not attack with it (including not being able to attack with it because he took a move-equivalent action), he gets a +1 Dodge bonus to his AC.
Shield Mastery (General, Fighter)
An experienced fighter can use his shield to greater effect, turning aside blows at the last minute.
Prerequisites: BAB +10 or higher, Shield Proficiency
Benefits: The base Armor bonus of a light or medium shield is considered +2 instead of +1, and the base Armor bonus of a large shield is considered +3 instead of +2. Tower shields are unaffected by this feat.
(So, I'm really worried about the Finesse Attack and the Shield Mastery.)
EDIT: Grrr. UBB code.
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