Ninja-to
First Post
Cadfan said:I don't think that BAB is a good thing to use to modify AC. I'd like to keep things as simple as possible.
But I wouldn't mind if weapons added a modifier to armor class. Since different weapons are going to have different abilities (at least for fighters (who take certain feats?)?), one of the things they could do is affect armor class.
It's really simple as BaB. It's one number, just like holding a shield. Nothing else to calculate.
As far as balancing it for monks, wizards etc, it's really not much different. A mage trying to go toe to toe in melee against a warrior is sure to get schooled. Actually, this idea makes the mage more likely to defend himself. It's more balanced for the monk/wizard to not get hit if their AC is higher, it just means they're also less likely to hit the warrior.
As I said BaB is just a quick and dirty method. There could just as easily be a seperate column on a table stating "Base Attack Bonus" "Base Defense Bonus" and I honestly don't see how that would be much more complicated. You calculate this number in once per level just as you do with BaB now. Would take an extra 3 seconds of thought.
Point is to all this, and I think everyone has agreed so far:
AC should scale with level and skill, not just equipment. Wearing no armour at all should be no problem for high level characters vs low levels. Countless examples in literature and movies abound where the heroes never get hit and none are wearing armour...