MerricB said:What I hate with magic items - and this is something that hurts WoL, but applies to every item - is how some of them just don't scale at all. A wand of fireballs (5th level) is near worthless at 15th level.
Cheers!
Felon said:Aha, good eye. You pulled out the one canned WoL with the least amount of bloat. Other than the unseen servant ability, all it does is get more potent bonuses and enhancements.
Yet it got a lot of slack with regards to penalties. It doesn't even inflict a caster level hit.
ehren37 said:Heh, honestly I picked it because it looked easy to price. The penalty set isnt particularly brutal, I'm agreeing with Merric that they probably severely underpriced save penalties.
Looking over a few others, I recalled another irritating feature - that intelligent items are somehow considered a bonus in their own right. Maybe its just me, but I find the idea of a sentient breastplate a bit more unnerving than a sentient sword.
MerricB said:Intelligence is a bonus (costs more in the regular rules as well). You just need to set up the item right.
For instance, in my Ulek campaign, one of the PCs has an intelligent ring with the ability to cure light wounds (and other powers). Intelligent items get their own actions, so the ring can cure him whilst he does other things in the round.
Any activated-power item with intelligence can get very good, very quickly. Take a pair of goggles with scorching ray at will... wow!
Cheers!
Ur is definitely fun.ehren37 said:Yeah, that actually is useful. From how I was reading Wargird's Armor, the armor cant use the haste, stoneskin, etc. UR's intelligence comes in handy, since it can use the cure wounds abilities, etc.
in reading through WOL, it looks like WOTC just tried to copy the Covenant item rules from Midnight.amaril said:I don't see the weapons of legacy system being so bad that I would expect another player to be a designated crafter for the rest of the party. Additionally, if I'm playing a solo campaign, legacy items and the legacy PrC would be fine with me.
I never heard of Midnight, but I always assumed it was an attempt to transfer Earthdawn's Legendary Treasures to D&D:calimedic911 said:in reading through WOL, it looks like WOTC just tried to copy the Covenant item rules from Midnight.
I like them and use them, but as we all I like more sophisticated and customised magic items. Lack of time is the only reason there are so few of WoLs in our campaigns.neuronphaser said:i hate vanilla magic items in D&D..

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.