amaril said:
That hasn't been my experience at all. Almost every player that I've played along with plays spell casters as either damage dealers or utility casters. No one has ever selected item creation feats either because of the time restrictions and XP cost or because they'd rather just buy the items or find them.
That really is quite weird to me.
In any case, I still don't see any logical reason for a Legacy Item to be an inferior choice to a Item Creation feat. If your group never selects those feats because of time restrictions and XP costs, then I'm somewhat baffled that you'd have any support for the time restrictions and XP costs of a Legacy Item.
ehren37 said:
If someone else wants to do a breakdown of another legacy weapon, I'd be curious to see the numbers. Perhaps the one I picked is exceptionally bad, and others are more favorable. But it boils down to the legacy items rituals costing MORE than what a crafter could make the same weapon for.
One of the reviews for WoL here on ENWorld did an analysis of an item. Here's another
Infiltrator at 20th level:
- +3 glamered mithral chain shirt (12,800 gp)
- Low-light vision (1,000 gp - 50% due to similar abilities)
- +15 to Spot checks (see below)
- +15 to Search checks (see below)
- Spider climb (6,000 gp)
- Darkvision 60 ft. (9,000 gp - 75% due to similar abilities)
- Comprehend languages (verbal only) (2,000 gp)
- Invisibility (6,000 gp)
- Detect thoughts (6,000 gp)
- Blindsense 30 ft. (30,000 gp)
- Nondetection (30,000 gp)
Penalties:
- -2 to Reflex saves
- -3 to Skill checks
- -4 hit points
- -18 skill points
Cost: 59,600 gp
With the penalty to skill checks and the skill point penalty, you can wipe out all but a +6 bonus to skill checks. So the total skill bonus is worth 3,600 gp.
Total market price for the item: 106,400 gp
Creation Cost: 53,600 gp (4,256 XP)
So, in this case, you're paying a premium of 6,000 gp to get a -2 penalty to Reflex saves; a -3 penalty to all of your skill checks except for Spot and Search; and -4 hit points.
It's not a deal I would take.
Honestly? The more I look at the numbers in this supplement the more I suspect it was created for the DM's benefit. Now you can give your uber-villain a really cool weapon (a WoL that they're fully attuned to), but once the PCs get it, it's a useless piece of junk with a low resale value.