ehren37 said:
Yeah, that actually is useful. From how I was reading Wargird's Armor, the armor cant use the haste, stoneskin, etc. UR's intelligence comes in handy, since it can use the cure wounds abilities, etc.
Ur is definitely fun.

Like most WoL I've used in my game I tweaked it a bit. Each of the spirits now grants access to one stance and one maneuver from ToB in addition to the normal benefits:
Deer: Absolute Steel Stance, Steel Wind
Wolf: Punishing Stance, Lightning Recovery
Bear: Dancing Blade Form, Mithril Tornado
In my version the old spirits aren't superseded when a new one becomes available, they're added and the increased Ego score also applies to the older ones. So in the end you've got three distinctive personalities fighting for dominance

If the wielder is on good terms with Ur, he gets to choose which one is dominant and thus which stance is currently active.
To balance the additional benefits the keen property had to go. I've also split and shuffled the rest of the abilities around a bit, so you'll get some benefit on almost all levels (only level 8 doesn't grant anything new).
As always, when redesigning a WoL, I started by calculating the market value (it was about 155k and thus about 59k lower than what I consider average according to the guidelines and the presented ability menus).