Weapons you wished you'd see sometimes.


log in or register to remove this ad

My Fighter/Warmage uses the Greataxe and the Greatbow. For a brief time he used the Soulborne's Greatsword but traded it back for his Greataxe.

He has sworn to only use weapons with "Great" in the title, as all others are beneath him.

DS
 

Mighty Halfling said:
In my group, I've heard the following reasoning for not picking a wierd weapon: When we find a magic weapon, it's almost always a long sword or a dagger

Oh, yeah. I'd forgotten that one. It never made any sense to me. This was very true if you looked at the tables in the back of the 1e DMG. But I never knew a DM that wouldn't make sure you found magic weapons of your PC's favored type. Heck, I think some would randomly pick some other weapon whenever "long sword" came up on the tables just to spite the party that stuck solely with long sword & dagger.

dagger said:
What would you equate with a 1e Broadsword in 3.5?

I never knew what to equate it with in 1e! (^_^)

Three_Haligonians said:
What I see all too often is dual-wielders who use twin weapons.

I've been thinking that if I ever run 3e again, I'm going declare that you have to take proficiencies & feats for each hand separately. Heck, I'll suggest it to the DM next time I play in a 3e game to keep myself from going the twin weapons route.
 

My fighter in the game I'm running now uses the Guisarme to nasty efficiency with the tripping feat (Pebble Underfoot) I found in Dragon, and potions of Enlarge. He's been very successful so far, even keeping Ettins and large demons on their backs for the majority of combat. Our paladin is using a two-bladed sword. The rest of the party is petty much vanilla.
 

The campaign I'm running has introduced a series of rules tweaks and new weapons to mix things up a bit.

Spears and Longspears can be used with Weapon Finesse, to imitate the highly flexible and very, very fast spearfighting style seen in, say, Crouching Tiger, Hidden Dragon. The monk in the party fights with a longspear and his natural weapons. =)

New weapons include:
- the boar spear, a martial weapon with stats identical to the warhammer, except that it deals piercing damage.
- the maul, a hammer that follows the rules for bastard swords.
- the greathammer, a 2-handed martial weapon dealing 1d12 damage, 20/x3 crit. The barbarian has completely embraced the use of this weapon.
- the double scimitar (from Eberron). One of the ritual warriors started using this once he captured it off an enemy.
- the cutlass (1d6, 18-20/x2) which may be used as a light weapon to deal 1d4 bludgeoning damage.

Haven
 

My party's pretty good about mixing it up. We've got two greataxes, a longsword-kukri TWF, a shortspear, a scythe (the necromancer), and the halfling jester throws daggers and has a whip.

Although I really like the idea that spears are finessible. Might have to steal that.

Demiurge out.
 


Agree about TWF: It's nearly always too feat intensive. And what do they do to balance it? They provide more feats like Two Weapon Rend and Two Weapon pounce and other crap.

And it's still worse than TWF with shields.
 

3 solutions i can think of

1 - Mechanical. Make a lot more use of DR / Slashing, Piercing, Bludgeoning to encourage variation. Some of the weirder weapons might get around this (eg the bec-de-corbin was a right angled spike on a pole-arm designed to penetrate armours so would ignore DR/Bludgeoning)

2 - Flavour

Make weapons culturally significant. If 'everyone' knows that long-swords are used by the Evil Empire of the north, then just wearing one in public would give you a serious problem in social circumstances (unless you have a long story about killing an enemy leader). Equally a Halberd might be only issued to army veterans and so would grant you instant respect - (unless you're a foreigner and so must have gained it from looting the battlefield). Rapier would instantly identify you as a soft southern city dweller, bastard swords would instantly make you a feared tuscan raider, Scimitars are only used by nobles in the service of the king, war hammers are used by revolting peasants...
You can even make it vary locally (in one city-state all cross bows are banned after the death of the Princes son in a sporting accident).

And also apply it to races - Dwarves will look with suspicion on any of their kind not using an axe since the last great war of independence granted them the right to wear one in the human lands without hindrance, Elves without bows are treated with contempt in the elven forests. ("what are you, some kind of Half-Elf?") Every halfling clan has its own dagger type (variations on punching, normal & kukri) with different designs that instantly identify your origins to another halfling.

Of course, this means that magic items will be created based on this list, so expect to find lots of magic rapiers in the cities, magic halberds presented to heroic soldiers, etc etc with non-regional weapons being in very short supply (and possibly not even being made except where common so you can't even create your own magic item)

You could do the same thing with armour as well, to try and encourage a bit of variety in some of the medium armours. (you could use that as a bit of balancing as well - "yes, everyone knows that the great-axe is used by Veltan tribesmen, but they only use breastplates because plate is for wimps!")

10 minutes with a photocopy of the equipment list and a marker should sort it out, but make sure the players get a copy when creating characters or they'll be a bit annoyed they've spent three feats on using a lasso, that instantly identifies them as a sand-pirate....

Oh, and make sure you give a few choices to each region, even if one is stereotypical, so you don't end up with too many clones

3 - Setting

If you mix and match City / wilderness adventures then make Med / Heavy armour, shields & two-handed weapons prohibited in a city. Ensures even the tanks have a back up plan.
 


Remove ads

Top