"Weenie List" of Ubiquitous & Popular Magic Items

Perhaps there should be a special 'Troll Forum' where hong et al. can slag each other off to their hearts content... :D

But seriously, I find hong exceptionally amusing even if it is sometimes impossible to say anything sensible whilst he is in the vicinity. Azlan, I suggest you just get used to him- if he really bothers you that much, then just ignore him.

Back on-topic, the advantage IMO of Gloves of Storing over the Haversack is surprise. You may convince someone you're unarmed if you're just there with your gloves on and no obvious weapon or bag. With a stonking great Haversack on your back, you'd better roll well on the old Bluff skill...
 

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that's true, but some people rule against it based on the fact that Jump is the spell that is required to make both the boots and the ring. The same spell shouldn't stack with itself, whether it is named or not.
That would be a house rule, so my nitpick stands. Don't make me take ya'll to the hypothetical Troll Forum! :) :)
 

Azlan said:
You're excused. After all, you are a player, and most of you are unable to see (if not downright uncaring about) the Big Picture. ;)

Cool it there, bucko. You really don't have any room to lecture even a player. A keen falchion? A KEEN falchion?? A KEEN falchion!? A KEEN falchion!?!
A KEEN FALCHION!!!???!!!

I know there should be a +1 in there somewhere....

Ya' see, half of the balance in a magic item is not determined by it's powers or abilities, but by how much said items costs. Seeing as how you are still learning the absolute basics of breaking down magic items, you should probably leave that up to others who are more experienced, at least until you get a good solid grasp.

I'll also encourage you to ask for help if you need it. If you see a magic item and you're not sure if it's unbalanced, ask someone. However, I urge you to save your lectures (probably for a rainy day when you have nothing else to read) regarding magic item balance until you have a better grasp of 3rd edition and how said items fit within the game.

--<This has been a public service announcement>--
 

Mordax_sighs said:

That would be a house rule, so my nitpick stands.

You'd allow a total +40 Jump bonus (and double movement rate), for the price of 4,500 gps? Wow.

Please read the "Behind the Curtain: Stacking Bonuses" section on page 177 of the DM's Guide. Even if the text given for the Ring of Jumping and the Boots of Striding & Springing does not explicity disallow their bonuses from stacking (assuming you think that having the Jump spell as a prerequisite for crafting either of these two items doesn't necessarily disallow them from stacking), a DM should still rule that they cannot stack, if only to maintain game balance, consistency and logic, and to encourage good play.
 

Azlan said:
You'd allow a total +40 Jump bonus (and double movement rate), for the price of 4,500 gps? Wow.

Build a ring that gives an insight bonus instead of a competence bonus and they'll stack just fine. Oh, and it'll still cost the same. So, it's really just a question of price/availability.
 

Azlan: Maybe you should be posting in the 'Narrow Minded DM' thread, seems to suit you better.

That or you are just another DM who doesn't understand how to run a higher level, powerfull group effectivelly and to compensate for your inadequacy you are hamstringing your players.

Or you are just a troll.
 

kreynolds said:
Cool it there, bucko. You really don't have any room to lecture even a player. A keen falchion? A KEEN falchion?? A KEEN falchion!? A KEEN falchion!?!
A KEEN FALCHION!!!???!!!

I know there should be a +1 in there somewhere....


So, I overlooked the rule where a weapon has to be at least +1 in order to have the Keen enchantment placed on it, thereby making it a +2 weapon (and costing 8,000 gps). The crux of my argument still stands.

Ya' see, half of the balance in a magic item is not determined by it's powers or abilities, but by how much said items costs.

Has not that been a great part of my argument all along?
 

kreynolds said:
Build a ring that gives an insight bonus instead of a competence bonus and they'll stack just fine. Oh, and it'll still cost the same. So, it's really just a question of price/availability.

You didn't re-read that section, "Behind the Curtain: Stacking Bonuses" like I asked, did you? You may be adhering to the letter of the law, but not to the spirit of the law.
 

Azlan said:
You didn't re-read that section, "Behind the Curtain: Stacking Bonuses" like I asked, did you? You may be adhering to the letter of the law, but not to the spirit of the law.

You just read it yesterday, didn't you?

EDIT: Oh. I just noticed this part of your post and wanted to address it separately. I'm very familiar with the "spirit" of the rules. Note the following quote from my previous post...

...it's really just a question of price/availability.
 
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Azlan said:
So, I overlooked the rule where a weapon has to be at least +1 in order to have the Keen enchantment placed on it, thereby making it a +2 weapon (and costing 8,000 gps).

Yes, well, when you are attempting to build an argument as to why certain magic items are horribly unbalanced, a guffaw such as this literally translates your entire argument into so much "hot air". It also shows the lack of understanding regarding the rudimentaries of magic item construction.

I was just attempting to level the playing field by knocking you off your high horse so that you could look that player straight in the eye and call him a "weenie" again. Let me know how that goes.
 
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