Especially now that the new DMG is actually readable!Well, also...at a certain point, there may be diminishing returns for "DM advise" content.
Sure, the game is growing...but good DM advise videos from 2022 will work fine still, how much demand is there for a churn of new content...? I can see that being more challenging now than it was 7 years ago.Luke Gygax to Dan Ayoub: There's what 50 million players now?
Dan: Many more than that.
If your DM Advice content can't be relevant to a game that is growing by the millions still that's a creator problem, not a D&D problem
If your DM Advice content can't be relevant to a game that is growing by the millions still that's a creator problem, not a D&D problem
It's not just D&D YouTubers complaining about the platform's algorithm changes. I'm inclined to think that there's something to the algorithm complaint and that's why the clickbaitiness has increased even for channels with generally decent, level-headed information.D&D YouTube has been struggling lately. A lot of creators blame it on changes to the algorithms, but personally I suspect that between the OGLpocalypse and the fracturing of the 5e fanbase in it’s aftermath, there’s just less demand for D&D YouTube content than there was between 2020 and 2024.
I wouldn't even put it down to the fanbase fracturing due to this or that event. I haven't seen much evidence of that outside of very specific online communities. My theory is that 2020 boom was another side effect of the pandemic lockdown. You know, that massive society upending event that no one likes to remember or talk about.D&D YouTube has been struggling lately. A lot of creators blame it on changes to the algorithms, but personally I suspect that between the OGLpocalypse and the fracturing of the 5e fanbase in it’s aftermath, there’s just less demand for D&D YouTube content than there was between 2020 and 2024.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.