D&D General Weird "DnD Is Dead" Youtube Trend??

Yup, I watched Dungeon Craft's latest "D&D as we know it is over." video. No I won't link to it because I don't think he deserves the views.

He says a lot, and none of it is news or different. We can still play D&D with the newly released books. Online or offline. There are more people to play D&D with than ever.

He acts as if the current version of D&D is bland. Well, I am happy we have an inclusive system that has a lot of stuff that we can choose to include or exclude, but it doesn't have awful sexist art. Yes, that's PDM's kickstarter that is a gritty D&D-like. Wow, I have NEVER heard of a gritty version of the game before! Almost like half of all kickstarters try to make the same system.

Yes, Dungeon Craft is meaningless drivel made to accrue views for personal gain, nothing more. He's not going against the system, he's part of it. That's what is sad about all this.
 

log in or register to remove this ad

There's a reviewer which I used to love who now can't help but dunk on 5E on every other video, while also having a footnote that says that he didn't play but simply read the system. Your credibility just sublimed at this point.
I definitely know who you're talking about.

It's specially rich when the guy is reviewing 3rd party 5e content (which he's clearly paid to review) and is always claiming "this solves 5e", "this rules fixes 5e", and most of the time is just a rule from the 2014 DMG that has been expanded somewhat or just limiting play to level 10.

I still follow the channel because it's a way to learn about new games and crowdfunders, but he sounds especially salty about 5e being as popular as it is.
 

D&D as a game isn't dead and can't die unless millions of people decide to suddenly ditch it altogether.

What is dead is business model for yt content creators that centers around D&D. Like people said, COVID era created unrealistic demand for content. It was market disruption. People were stuck at home, so consumption of content skyrocketed. When world came back to "normal", people returned to normal life and consumed less content.

Second problem is, there is finite amount of content you can make around 10 year old game, specially one with so few splatbooks like 5e. In 3.x/pf1 days, there was so much splatbooks coming up regularly, that had it been yt then, they would have abundance of material to use for videos ( reviews, builds, etc). Also, even with advice videos, you have finite amount of stuff to tell and newbies can always watch old stuff. While 5.5 did bring in fresh new material for content, it didn't bring that much new material.

While i like some of the creators, like Bob Worldbuilder, Dungeon Dudes, Ginny Di, even Professor Dm, i don't really care about stuff they put out any more.
 

Yup, I watched Dungeon Craft's latest "D&D as we know it is over." video. No I won't link to it because I don't think he deserves the views.

He says a lot, and none of it is news or different. We can still play D&D with the newly released books. Online or offline. There are more people to play D&D with than ever.

He acts as if the current version of D&D is bland. Well, I am happy we have an inclusive system that has a lot of stuff that we can choose to include or exclude, but it doesn't have awful sexist art. Yes, that's PDM's kickstarter that is a gritty D&D-like. Wow, I have NEVER heard of a gritty version of the game before! Almost like half of all kickstarters try to make the same system.

Yes, Dungeon Craft is meaningless drivel made to accrue views for personal gain, nothing more. He's not going against the system, he's part of it. That's what is sad about all this.
I don't disagree that 5e is bland as it is and that part of my task as a GM is to spice it up myself, but I don't see that as a flaw but a feature. D&D can be a lot of things, and that's fine. Great even.

But yeah, I made the same assesment of PDM. He also went from an unsubscribe to a "do not recommend" fairly quickly. And about the artwork... Yikes! That's like intentionally sexist art. You don't produce that by mistake but as an statement in this day and age.

I was already a 100% uninterested in Deathbringer and I still don't understand how it won "Most Anticipated Game of 2026" other than by "mobilizing" his fan base, which admittedly most winners do. I just don't see what's so special about it. it's just a Shadowdark/5e, hack after all but with "spicy sexist art"....
 



Uh, yeah, yikes, I hadn't seen that since I ignore him...

That makes peak cheesecake TSR look pretty tame.

It all feels so... juvenile...

"this is not another safe fantasy game"
"The old games have grown soft."

Games like Mörk Borg or Outcasts Silver Raiders have the same vibe without being this cringy or sexist...

Here's hoping I can sort my incoming midlife crisis with more grace.
 

The quality of YouTube content for TTRPG is quite bad.
I don't approve of the whole 'fixed that for you' thing, but doesn't this sentence work fine without "for TTRPG?"
It's not just D&D YouTubers complaining about the platform's algorithm changes. I'm inclined to think that there's something to the algorithm complaint and that's why the clickbaitiness has increased even for channels with generally decent, level-headed information.
This used to annoy me until Professor DM did a great rebuttal video, walking through details on how Youtube algorithms force click-bait titles/thumbnails if you want your videos to show up in peoples' feeds. Watching that video made me angry but not at him.

I respect the player even though I hate the game he's playing. If you give him a pass on using clickbait titles and mouth-agape video thumbnails as part of "what it takes to survive on Youtube", then his actual video content will generally be reasonable and nuanced.
For me, the thing is: the excuse doesn't matter.

There was a non-gaming YouTube channel (Professor of Rock, in case anyone cares) that I used to love. He took an artist, album, or song and did actual deep-dive historical context analysis for it (and often a more amateur but still engaging technical analysis). I guess it was popular enough (or the guy bold and charming enough) that he sometimes even got the musicians to do interviews with him. It was great.

Then, the algorithm changed, and he changed with it. All the episodes started being the same length (regardless of the amount of content he had prepared). What song was being discussed started to end up being revealed after the first cutaway commercial. Intro thumbnails started being a bunch of explosive all-caps text. Video titles started being things like "It Became ILLEGAL not to ROCK-OUT to This SONG!

I understand the reasons. He stated outright in the comments section that he was adapting to the YT algorithm, and that if he didn't, he couldn't continue to do this as his full-time job, and put all the research time and effort he did into the subject matter. None of that changes that his modern incarnation is, to me, positively unwatchable.

YouTube seems to be actively trying to accelerate its own enshittification*. The decision to stick with the YT format when it is actively moving the profitable strategy to the lowest common denominator is a choice. One does not need to do so. *real term, mods, not trying to get around swear filters

Does it stink that one might have to change platforms to continue to provide content worth viewing? Yes. Does it suck to have to keep fighting (harder and harder as time goes on, as you get older and tired-er) just to keep even? Yes, but there I'm talking about life in general, not being a content-creator. We all know change is inevitable. I've had to change whole careers multiple times in my life.

More to the point, if I (the proverbial YT content creator) choose not to change platforms and instead trend towards the YT lowest common denominator, my audience is under no obligation to follow me down that road. Most of us have rich tapestries of interests and more things we want to do than we have time and energy to do them. The only reason we chose TTRPG commentary YT videos in the first place was the reward/effort ratio was higher than other options. If that metric changes, I for one am very quick to remember that I have a long list of books on my nightstand, and all the good excuses the content creators have for why they are doing what they are doing do not play into that decision.
 

I don't disagree that 5e is bland as it is and that part of my task as a GM is to spice it up myself, but I don't see that as a flaw but a feature. D&D can be a lot of things, and that's fine. Great even.

But yeah, I made the same assesment of PDM. He also went from an unsubscribe to a "do not recommend" fairly quickly. And about the artwork... Yikes! That's like intentionally sexist art. You don't produce that by mistake but as an statement in this day and age.

I was already a 100% uninterested in Deathbringer and I still don't understand how it won "Most Anticipated Game of 2026" other than by "mobilizing" his fan base, which admittedly most winners do. I just don't see what's so special about it. it's just a Shadowdark/5e, hack after all but with "spicy sexist art"....
Wow yeah it is bad. It isnt even good spicy sexist art. Its just poorly made pinups.
 


Recent & Upcoming Releases

Remove ads

Top