Exactly this. My assumption on a well-played 5 Int Sherlock is that the player is expecting to fail, and wants to lean into situations where they can narrate those failures as often as possible. Emphasizing the distinction between the narrative (really smart detective) and the result (can't ever remember anything or figure out a puzzle when actually called upon) is part of the fun. It's farcical, sure, but I think plenty of groups have room for some farcicial play (mine certainly do!)Which, come to think of it, is a great analogy to this thread and how you can try to be Sherlock Holmes but your dice may disagree. I'm not going to police the trying (just like I don't police my player trying to con on 0d Sway), but the adjudication of your pretty word or deductive superpowers may leave much to be desired.