Werewolf: The Forsaken Interest Thread

http://www.enworld.org/showthread.php?p=3252132#post3252132

That is the Character Thread, please put your character there with the Template added and 3 XP, also if you are banking Merit Points for a Totem note that there. This will be put towards the totem of the pack, if you guys decide to have one :)

Which I recommend.

Edit: Also list each gift by the name of the gift i.e. Traveler's Blessing and not Knowledge **

Edit - Edit: Each character gains 3 Merit Points as well.
 
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Faith is up if anyone wants to copy and paste her sheet for the formatting, getting all the alternate form stat modifiers was a pain. Hopefully appealing to Drake's better nature works because Faith's next step is to pull a play out of Candace's book and Drake could most likely beat her to a pulp.
 

Not while Ari's watching. :)

Hmm...I seem to have lost my Werewolf links...anyone know of good sources of online info about werewolf templates?
 

Shayuri said:
Not while Ari's watching. :)

Hmm...I seem to have lost my Werewolf links...anyone know of good sources of online info about werewolf templates?
Do you know what auspice you want Ariella to be?
 

Rahu Bone Shadow, guilty as charged.

Found a resource that gives me the stat changes per form...still looking for the auspice and tribe effects. -May- need help with Gifts...but I think I have a lead on those.

Hee.

I loves me teh intranet.
 

Shayuri said:
Rahu Bone Shadow, guilty as charged.

Found a resource that gives me the stat changes per form...still looking for the auspice and tribe effects. -May- need help with Gifts...but I think I have a lead on those.

Hee.

I loves me teh intranet.

If you need any help let me know.

Auspice effects for Rahu are:
Gift Lists: Dominance, Full Moon, Strength
Renown: Purity
Specialty: (pick 1) Brawl, Intimidation, Survival
Auspice Ability: Warrior’s Eye. Once per session, a Rahu can attempt to “read” a foe, determining who is the superior warrior. The player rolls Wits + Primal Urge; success indicates that the werewolf can roughly tell whether the threat is stronger or weaker than he is, while an exceptional success grants more understanding of the gap between the two (“He’s much more powerful than me.”). A dramatic failure indicates that the character greatly misjudges his target. The warrior’s eye takes into account only those abilities that might affect a direct fight. A werewolf might read a skilled vampire assassin as “weaker,” even though the vampire is much more deadly when it can choose the time of engagement.

Tribe effects for Bone Shadows are:
Gift Lists: Death, Insight, Warding
Renown: Wisdom

Taken together:
Renown: Purity 1, Wisdom 1 (choose one more)
Gift Lists: Death, Dominance, Insight, Full Moon, Strength, Warding
Specialty: (pick 1) Brawl, Intimidation, Survival
 

I think I see...

And for Gifts, you pick one from your Auspice, one from your Tribe, and one additional from any list. And they all start at 1 dot...

Hmm. What to do with these merit points...

And the specialization from Auspice is in addition to the ones you can pick normally?

How does Renown work? Is there a good reason to, say, put my discretionary dot in Wisdom and have 2 dots there, as opposed to putting it in Cunning?

Coming together! Thank, Shalimar!
 

You can't have a higher level gift then you have Renown rating... meaning with Renown at 1 you can only have level 1 gifts. With Renown 2 you can have level 2 gifts, but at character creation all gifts have to be gotten in order, this is not so when you start increasing stuff with XP.
 

When you increase your renown by spending experience, you also gain a gift at the new renown rating so going with 3 level 1 renowns and bumping them up is a valid plan too.

As to the merit points, the original human ones could go into status to show your a cop, resources as your paycheck, maybe a mentor on the force or something, possibly a fighting style or striking looks. For the 3 merit points we get as werewolves I bumped Faith's Primal Urge to 2. Any points you do have leftover would certainly be useful to put into our pack totem, but thats up to you, I had 1 extra merit point that I put into the pack totem but everyone doesn't have to.

The auspice specialization is in addition to the normal 3 specializations, so we all end up with 4 specs.

If you have more questions feel free to AIM me @ 'Shalimar GG'
 

I am working on the territory now; the basic features there are several housing developments which are jointly called Mile High Palisades, there is a man-made pond with a park on one side and waterfront homs on the other side.

There will be a mall, a church, a local high school, a library, several stores, and even some woods bordering the territory. Your neighbors will be the Ashen Rebirth pack, and then unclaimed territory starting where the woods begin leading into another housing development :)

Anything else you woud like to see let me know ;)
 

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