Werewolf: The Forsaken Interest Thread

Here are my thoughts for a totem spirit, feel free to critique and we can ditch it and move on to something new, I just want to get the ball rolling while I am stuck in an old folks home piggybacking on some random wireless signal.

Fierce-Mother-Bear

Bear is a strong totem, a lord of the forest, tender to her cubs but a deadly foe if roused to anger. She has a place in her heart for young of all species and does her best to protect them. Originally simply a bear spirit, since moving into the suburb the spirit has come to identify human children as her cubs.

10/7 totem points (3+3+1) plus whatever from Camera and Drake, I do think that we should keep the total to 10 totem points though, I'd like to avoid a level 3 ban if possible.

Power: 0000, Finesse:00, Resistance:000
Essence: 15
Initiative: 4
Defense: 4
Speed: 13 (6+7-size)
Corpus: 10 (3+7-size)
Influence: Bears 0, Family 0
Numina: Material Vision, Materialization
Bonuses: Brawl (Given Skill) [5pts] Crushing Blow (Pack Gift) [5pts]
BAN [Severity 2]: The pack must protect Children from harm, as Fierce-Mother-Bear does for her cubs. Failing to act when a child is threatened with harm removes Mother-Bear's gifts from the pack until an offering is made in contrition.
 
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Shayuri said:
Yee...I need to sneak a peek at the book I see. :)

Ari, for what it's worth, is built as a pretty solid fighter. I plan on raising her Stamina a bit, as well as her Willpower and Resolve...

Can anyone suggest possible good choices for Gifts?

I'd be happy to toss my 3 bonus Merit points into the group totem or blessed pack or whatever. :)

Blessed Pack just means you have a werewolf of each auspice, which we do, you don't need to buy it. We could use the merit points towards the totem if your up for that though.

For your tribe gift you have to select from Death, Insight, or Warding lists. All three of which can be good, Death's level 1 (Death Sight) isn't so good, but the higher level gifts are very good once you build off of it. Insight's level 1 (Sense Malice) can be pretty useful to a cop, and so can Warding 1 (Ward versus Predators) that can keep all predators outside of a 1 mile area for a month, and the warding list only getss better from there with humans, technology, and a ward against spirits.

I'd suggest Ward vs Predators because it can be good and the rest of the list can be very good, but any of the three would do very well.

For your Auspice gift you can choose from the Dominance, Full Moon, and Strength lists. Strength 1 is Crushing Blow that allows you to do Lethal damage with unarmed attacks after spending a will power point, the other strength gifts are also good. Dominance 1 is Warning Growl that forces an opponent to win a contest roll or else you get +2 defense against it, the upper level gifts continue in the vein of using supernatural intimidation to get your way. Level 1 of Full Moon is Clarity, by spending an essence point you add 5 to your initiative, the rest of the list gives the reasons why the Rahu are the most Badass Uratha.

I would actually suggest taking Dominance 1 (warning growl) as your auspice pick, and then using your free pick to take Full Moon 1 (Clarity).
 


Shalimar said:
Here are my thoughts for a totem spirit, feel free to critique and we can ditch it and move on to something new, I just want to get the ball rolling while I am stuck in an old folks home piggybacking on some random wireless signal.

Fierce-Mother-Bear

Bear is a strong totem, a lord of the forest, tender to her cubs but a deadly foe if roused to anger. She has a place in her heart for young of all species and does her best to protect them.

10/7 totem points (3+3+1) plus whatever from Camera and Drake, I do think that we should keep the total to 10 totem points though, I'd like to avoid a level 3 ban if possible.

Power: 0000, Finesse:00, Resistance:000
Essence: 15
Initiative: 4
Defense: 4
Speed: 13 (6+7-size)
Corpus: 10 (3+7-size)
Influence: Bears 0, Family 0
Numina: Material Vision, Materialization
Bonuses: Brawl (Given Skill) [5pts] Crushing Blow (Pack Gift) [5pts]
BAN [Severity 2]: The pack must protect Children from harm, as Fierce-Mother-Bear does for her cubs. Failing to act when a child is threatened with harm removes Mother-Bear's gifts from the pack until an offering is made in contrition.
I approve of Fierce-Mother-Bear
 

Hee hee. That predator ward could be pretty powerful depending on how literally it takes the term "predator." And how tuneable it is. Like, could I specify a certain type of predator, or is it just a blanket ban?

Hmm. Though it strikes me that barring all predation within a mile for a month could -reeeeaaaaally- mess up an ecosystem too. Meow.

On some review, I agree Full Moon is good, reinforcing the "Rahu Wahoo" factor. I b'leve I'll take that as my Auspice choice, since I can pick just about anything with my freedom choice...

I've got a list of Gifts, but no descriptions, so yer post was most useful, Shalimar, thanks. :)

Death, Insight, and Warding. Hm. I believe Insight was more your thing, as I recall...so I'll leave that to you. Warding seems interesting, but perhaps not the best thought-out of Gifts. Like, Warding technology? How does that work? At what point is a tool regarded as technology? A hammer? A wrench? A lawnmower? BEH, I say! Let us simply avoid the issue altogether!

Plus, for RP reasons, it's cool to have a tie to Death. ;)

So! Full Moon, Death, and...something else. Dominance maybe, but I don't know if I like the idea of Ari having to use supernatural intimidation to browbeat folks. On the other hand, that would kind of make her the Big Stick to use, if gentler diplomacies fail. Decisions decisions.

Any other Gift categories come to mind? This is the free pick we speak of, so anything goes.
 


Dominance gifts are good in general and great for Rahu. You should feel free to take Insight gifts though too, its not stepping on my toes since I'm not, and Insight is one of your tribes gifts.

Some other good gifts if you don't want either of the above are Mother Luna's gifts 1 (Partial change) which lets you change only parts of your body if you are trying to avoid being conspicuous, like just your nose from human to wolf for the extra perception dice. The level one Nature gift, speak with beasts can be fun too since we'll have animals in our territory. The level 1 rage gift (Mask of Rage) makes the lunacy that werewolves inflict on humans occur even in your human form and it strengthens it in your non-human forms.

As for warding, the ward only keeps new predators from coming into an area, it doesn't kick the current ones out. With the technology ward at level 3, it simply stops complex machines like guns and computers from working within a 5-30 foot area for a short time. It gives werwolfs a leg up in a fight if a human comes after you with guns and chainsaws or other tech stuff. The people ward can keep people out of somewhere werewolves don't want them, like away from part of the park in our territory that houses our pack's locus so no one wants to develop the land, or wanders into the middle of a pack meeting place or something.
 

Partial Change is what Isaac used to speak wolf to Ariella while in human shape, the hishu form...

It can do other things like changing your ears, or giving yourself claws in hishu form... lots of nifty tricks :)
 

Since Camera is going to be going with the rituals I guess I'll drop rituals 1 and go with another gift instead like Speak with Beasts.
 

Not quite on top of the thread or character design but I've skimmed and would comment:

Happy to be ritemaster; which is cheaper as an Ithatuer.
Honestly the Ithatuer and Iron Master Gifts are fairly weak but Know Name and Two-World Sight are worthy.
I want to kick in some points for totem but I'll try to pick up a few extra rituals as well to.

People understand that you don't have to buy all the gifts in a list, right?
You can 'jump around' a list.
Since a lot of gifts are neither interesting nor useful I wouldn't be wedded to the idea of taking all of the ones in a list.

Personally, if we're going to spend 5 points on a gift I'm not sure why we should take crushing blow. I'd either take another point of brawl, or else something protective (befiting the nature of Bear as a protector).
Sense Malice would allow any member of the group to pick up on trouble or threats in advance.
 
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