D&D General What’s The Big Deal About Psionics?

@Minigiant and others

What are some of the things that you want to see psionic options do, storywise?

I have less sympathy for mechanical complexity. But I do care about narrative.
You can't really separate mechanics from story. Psions are basically superheroes. Limited in scope of what any given one can do, but basically endless. The psion needs to be able to use their powers at will, with short rest augmentation. Iceman doesn't stop using cryokinesis because he used his ice slide too many times in a day.

Daily spells are a non-starter for me. Those that want that have the wizard/sorcerer already. No need to waste the 3 pages to have another pointless daily spell caster class. We have 4 too many of them as is.
 

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You can't really separate mechanics from story. Psions are basically superheroes. Limited in scope of what any given one can do, but basically endless. The psion needs to be able to use their powers at will, with short rest augmentation. Iceman doesn't stop using cryokinesis because he used his ice slide too many times in a day.
This is just one very specific and narrow concept of a psion. It is perfectly fine for psions to have limits on how much they can use their powers due mental strain etc, represented by spell slots.
 

Well we should only have 2 classes then, spellcaster and chump. Probably only 3 spells. Attack, Defend, and Do Stuff. Because god knows unless everything is exactly the same it's just complexity for its own sake!

Mod Note:
Could you step back from the hyperbole, please? It isn't helping the conversation go anywhere useful.
 

I and others consider the mechanics of the Monk horrible and subpar compared to other classes.

In fact the attempt to balance the weird Monk mechanics failed.

Heh, the Monk is exhibit A, as a cautionary tale to never implement your proposal.

LOL, I will stick with my "overpowered" spellcasters for my psionics, thankyouverymuch.
Yet more "I have a sandwich, how can you be hungry?!". Yes, we know you have yours. Like the 3E psion, the Tasha's stuff is a pointless waste of ink.

Now can we get something mechanically different for 5E? One of the criticisms of 4E (by people who never played it) was that everything played the same, but 5E is waaay more homogeneous.
 



I dont have mine!

I want mine.

I want you to have yours.
Your constant shouting down of anything other than a wizard with a crystal says otherwise.

BTW, you had your "psion" from day 1. Slap psi on every spell you want and call it a day. What do you feel is missing from the 3E psion being implemented in 5E? Its exactly like the sorc, save perhaps from using Int instead of Cha for save DC.
 
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You can't really separate mechanics from story.
I agree, mechanics and narrative must "cohere".

A character cant pretend to be a flying creature if jumping off a cliff lacks the mechanics to fly.

Psions are basically superheroes.
I agree, especially in the sense that a superhero concept is likely to have powers/spells that thematically express the personality of the character concept.

Limited in scope of what any given one can do, but basically endless.
I agree, that at-will cantrips and spontaneous spellcasting, and using higher level slots to boost a spell, are important for both the Psion and the superhero.

The psion needs to be able to use their powers at will, with short rest augmentation.
Right now we need to understand better what designers are planning to do about short rests. They seem to be phasing out, while using proficiency times per day.

But in principle cantrips are important, as well as spell modifiers resembling Warlock invocations.

Iceman doesn't stop using cryokinesis because he used his ice slide too many times in a day.
Iceman has cold related cantrip. There are different thematic cold spells, that represents different kinds of stunts that he has mastered in routines, including a low altitude virtual flight.

Daily spells are a non-starter for me.
That is your preference. But consider 5e short rests may no longer exist. The 4e psionic classes actually rejected the encounter powers in favor of the daily powers.

In any case, long rest capabilities represent a maximum amount of energy that one can wield effectively. One can even use the DMG spell points to divide a high slot into two low slots, or merge two low slots into a high slot. This system has math that hurts the eyes but it is there as a concept.

A player can spend a daily slot on a spell with very long spell duration, thus continue to use it at will.

Most importantly, the game engine uses slots to measure and balance all effects.

Those that want that have the wizard/sorcerer already.
Flavor matters. Many of the necessary Psion mechanics are missing. Many of the Wizard mechanics are wrong and disruptive. I like less Sorcerer mechanics. Psionics is any mental ability.

No need to waste the 3 pages to have another pointless daily spell caster class. We have 4 too many of them as is.
This is when it becomes difficult to maintain sympathy for what you want.

You dont care about what other D&D psionic fans want?

So I remind you that what you want is not D&D.
 
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No. But there are many ways to go about this, so trying to dismiss those who would do it within the current framework doesn’t seem particularly fair.
I am not dismissing the current framework.

I just don't trust WOTC to not screw it up due to both their history with 3e, the fear of 4e, and the over-permissive spell mechanics of 5e magic.
 

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