WotC bungled the surveys on their ideas. When talking in these threads, we all have an idea of which method we'd like to see the most, but almost everyone who wants psionics would also have been okay with 1, 2 or even 3 other methods rather than have nothing at all. Had their surveys allowed us some sort of ranking system, they almost surely would have had a few of their ideas with 70% of the people okay with it, even if they couldn't get 70% for any 1 method as their favorite.I think it's morre than none of the fans agree with WOTC's ideas for it. Mostly because they either tried to shove it into another class OR shove all of psionics into one class. AKA the easy cheap route.
Much like the artificer, if WOTC designs a psioincs class with a clear idea and concept most fans would be okay with it even if it isn't perfectly how they want it.
This. As I just posted, I'm pretty sure that this is the general consensus. WotC just doesn't know how to conduct surveys properly, so we never got anything.While I've always been baffled about the habit of avoiding just making a rules-only updated version of the 2e Psionicist and expanding from there if it takes off, I've found plenty to enjoy in the various incarnations of psionics. At the end of the day, I'd rather have something I'm only 80% on board with than nothing.
You might want to do the same and remember that words have multiple definitions. Here I'm using it to mean people with a great devotion to an idea.You might want to research what a cult is before accusing people of being in them.
There are those that want to emulate AD&D, 2E (basic), 2E (revised), 3rd, 4E (which is not as easy to adapt to 5e), Mystic from 5E, and then a bunch of people, like myself, that have evolved one or more of these into a system that we think works better than any of the above by themselves. Psionics has been implemented to many different ways that there really isn't 'a' psionics fanbase - there are many different ones that can't agree on a singular implementation.any idea what the sides are?
Dude. There is a difference between telling people that you disagree with unsupported arguments and telling them what they have to think / what opinions they have to possess. Go back and look at what you typed and imagine someone telling you something similar abolut your political, religious or other personal beliefs. This would be a great opportunity to self reflect and try a different approach.In general a lot of the content around here makes unproven claims what other people want and why they want it. Almost invariably in an unflattering way.
Sort of.Does this Esper use the psionic die?
I bring this book up every couple of years when the arguments and disagreements cycle back around again.I tried searching the thread and didn't find any reference to it, but for 3.5, Green Ronin published the "The Psychic's Handbook." (The Psychic's Handbook - Green Ronin Publishing | 3rd Era | DriveThruRPG.com). It's psionics based on feats and skills. It certainly has a different feel and mechanics than a spell point system.
"You guys hate our OP complicated do everything mystic. OMG. You all can't agree on anything."WotC bungled the surveys on their ideas. When talking in these threads, we all have an idea of which method we'd like to see the most, but almost everyone who wants psionics would also have been okay with 1, 2 or even 3 other methods rather than have nothing at all. Had their surveys allowed us some sort of ranking system, they almost surely would have had a few of their ideas with 70% of the people okay with it, even if they couldn't get 70% for any 1 method as their favorite.
Thanks for writing a post stating that you don't care about the topic everyone is posting about. It added a lot.I've hated psionics since the terrible way they were shoehorned into AD&D. Back then, they were really unbalanced, added unnecessary complication, and felt like an attempt to cram cheesy 70s soft sci-fi into my fantasy setting. They still feel like the latter to me, and I don't really understand what purpose they serve in a magical setting that already has tons of spells that affect the mind. Why do we need a whole separate system for woo-woo?
That would not be a good reason to design a whole new setting. Very much "our elves are different" in nature. If there's no spell magic, then psionics are the standard magic of that setting. Writing a new setting just to have a different implementation of magic mechanics would be a strange choice.WotC could do the same thing if they wanted to, bu creating a new setting without spell magic and designing psionics for it, putting the burden of using both systems on the players. But they won't.
I don't think it's a strange choice, but I do think the days of designing campaign settings like that are over. Everything adds. Nothing subtracts.That would not be a good reason to design a whole new setting. Very much "our elves are different" in nature. If there's no spell magic, then psionics are the standard magic of that setting. Writing a new setting just to have a different implementation of magic mechanics would be a strange choice.
I would suggest a sci-fi or science fantasy setting. That's a good reason.That would not be a good reason to design a whole new setting. Very much "our elves are different" in nature. If there's no spell magic, then psionics are the standard magic of that setting. Writing a new setting just to have a different implementation of magic mechanics would be a strange choice.
That'd be Stars Without Number. His fantasy game actually makes a lot of use of the Effort pool as well, with some powers committing Effort for a scene and others for the day. It'd be a neat way to handle all kinds of stuff: I've personally thought of using a paradigm like that as a way to give martials some 4E style oomph in a slightly more diegetic way than the AEDU setup.No idea what I've already said in this thread, but I did think that the mystic powers were pretty good for capturing the feel of psionics. Stars without number (or worlds without number, whatever the SF version is) had what I felt was a cool psionics system that I feel could fairly easily be ported to 5e. Maybe not by the 5e designers due to the whole plagiarism aspect, but as a homebrew? No worries.
I think that would work well, you could probably use the same resource for both martial powers and psionics.That'd be Stars Without Number. His fantasy game actually makes a lot of use of the Effort pool as well, with some powers committing Effort for a scene and others for the day. It'd be a neat way to handle all kinds of stuff: I've personally thought of using a paradigm like that as a way to give martials some 4E style oomph in a slightly more diegetic way than the AEDU setup.
It felt like WotC skipped some fairly basic design iterations for the Psion/Mystic. It was basically the Mystic, crappy Psionic dice, or psionic subclasses to existing classes, but nothing in-between, like a spellcasting Psion/Mystic or even a less complicated Mystic."You guys hate our OP complicated do everything mystic. OMG. You all can't agree on anything."
That's literally what happened.It felt like WotC skipped some fairly basic design iterations for the Psion/Mystic. It was basically the Mystic, crappy Psionic dice, or psionic subclasses to existing classes, but nothing in-between, like a spellcasting Psion/Mystic or even a less complicated Mystic.
Agreed. And, if there are multiple designs they desperately wish to pursue, apply them to different concepts.On this whole, "They can't agree" angle - they should implement something and then give it time to take seed. It will increase in acceptance over time, although nothing will be universal. However, once you establish it, and stick with it as a core design philosophy going forwrd, it will find the place it needs to have.