Care to elaborate on what "background complexity" means?
I would take it to mean that the "pre-play" or "Housekeeping" phase(s) like character generation, equipment selection, session zero, or levelling up would be complicated things, but that the actual grind of combat or whatever would be much more straightforward. Yes/No?
More GM worldbuilding mechanics, as opposed to in-play resolution mechanics. But yeah, a depth of character creation. I find that stuff fun.