what 4th and 5th level spells?

fl8m

First Post
our dm just jumped us 4 levels from 6 to 10th and i have 10 5th lvl spells and 10 4th level spells to add to my spellbook. Any suggestions? I'm limited to the players handbook, I just don't want to miss any obvious must-have spells :)

oh and i'm a wizard with spell focus: enchantment and empower spell, and a 25 Int if any of that matters
 

log in or register to remove this ad

Shoot me if I'm wrong, but you only get 2 free spells per level, with no Int bonus. So, you get 8 spells total (4 up to 4th level, 4 up to 5th level).

25 Int? Sheesh. Howdja get that?

Andargor
 


well i have the feat spellbook mastery which gives me my intellegence modifier in spells each level. and the intellegence well i rolled 17 +2 int modifier for being drow, +2 stat boost for every 4 levels, +4 headband of intellect 25 :). the spellcasting prodigy brings it up to 27 for extra spells and spell dc's.

so no suggestions on spells?
 

Well fl8em your numbers are all very off... its +1 per 4 levels and I've never heard of Spellbook Mastery... but that aside.

If your looking for a great spell for covert ops work I must recomend Bestow Curse... think of it this way a -6 to someones Con is an attack which scales with the opponents Level...

Enervate is another I love one of the best ways to lower your enemys save in the game.

Those are my not to overlook picks both at level 4.
 

hehe uhm i guess i worded that poorly, i started with a 17 added 2 for being drow added 1 at 4th level and 1 at 8th level, then +4 for the headband viola! 25.

spellbook mastery is from fantasy flight games Path of Magic.

thanks for the spell advice, I'd almost forgotten enervate gotta love no save.
 

My Reccomendations:

4th Level
1) Evards Black Tentacles - Create a bunch of Tentacles with good grapple checks. Great for tying up and distracting those it grapples. And those grappled are fair game for a Rogues sneak attacks.

2) Wall of Ice - Very effective at splitting up an opposing party. Also good for securing an escape.

3) Enervation - As pointed out, no save, and is a great crippler.

4) Ice Storm - 5d6, no save.

5) Stone Skin - Excellent protective spell

6) Solid Fog - Prevents missile fire and easy movement. Combine with Evards Tentacles to create a truly dangerous to cross barrier.

7) Minor Globe of Invulnerability - This spell blocks all of the low level attack spells. This is not to be discounted if you like dropping fireballs at your feat.

8) Bestow Curse - Inflict some truly horrible penalties.

9) Dimension Door - Bypass most obstacles or escape from combat.

10) Improved Invisiblity - Always fun.

5th Level

1) Wall of Force - Casting the hemisphere centered on yourself guarantees you time to cast your buffs.

2) Prying Eyes - free scouting.

3) Hold Monster - Pretty much an instant kill vs a weak will save, which means most creatures.

4) Dominate Person - Force that evil villian to be your personal servant. He will do your laundry, and have dinner ready for you on command!

5) Bigby's Interposing Hand - Ignore one monster until you feel like dealing with it.

6) Telekinisis - Can be used to either cause damage, or to take away peoples weapons or magic items.

7) Lesser Planar Binding - The only thing more fun then having a defeated villian do your laundry is having an infernal minion do it for you instead.

8) Dismissal - Scribe this to a scroll asap. The next time you find yourself against an outsider, you will thank me.

9) Summon Monster 5: Go for the Elementals!

10) Cloud Kill - Great for wiping out small villiages of Orcs, Hobgoblins, Kobolds, or Elves.

END COMMUNICATION
 

At level five I'd recomend Fabricate... the number of times making a tool or fabricating an obstical into something else has been useful is staggering.

Also Teleport... you dont have to out run the dragon you only have to outrun the slowest member of the party... Teleport insures that you are the fastest.
 

Wall of Force is one of my favorite spells. In a dungeon or cave it can block an entire tunnel, to halt pursuit or prevent a foe from fleeing. In open areas, use it to divide the battlefield, to give your allies cover against area spells and dragonbreath.

Against most foes, it's a totally unbreakable barrier. Few other defenses can stand up to giants, dragons, avalanches, and all the other gigantic nasty things that want to do bad things to your fragile wizardly skull.

Only a mage can take the wall down, and even if one is around, he'll use up resources doing it. Each Disintegrate used on a wall, is one less Disintegrate that can be used on your puny non-Fortitude-save-having wizard body.

It's useful, invisible, dismissable, and undispellable. What more could you ask for?

(Oh, and take Teleport too. It's not as much fun, but I use it just as often.)
 
Last edited:

Sending for communicating important messages to your allies. This is a very useful spell.

Arcane eye is for scouting the entire dungeon and surroundings.

Improved Invisibility

Polymorph Other - turn fighter into troll. or stone giant. or that uber giant with 36 str in mm2. this spell -as written- is too strong for just 4th lvl. I'd take it even if it were 9th level.

I suppose Firebrand (MoFaerun) would be a good spell also.

Dimension Door - ever got improved grabbed and needed to escape pronto before you're digested alive or had your brains sucked out? My character did, multiple times.
 

Remove ads

Top