SailorNash
Explorer
For me, it's the Short Rest mechanic. An hour is too long to be practical, and half the class abilities break as a result. Similar to the complaints about a Ranger's Favored Enemy, a player is at the whim of the DM's design decisions. Warlocks, for example, just are not playable with two spells per day.
Even worse, at times where there might be a gap for a break, the other party members with Long Rest abilities push for a full rest instead. In practice it's not the "5 minute workday" classes that blow their abilities early and now have to do without...the whole group has to work around their lack of spellpower instead. It's a cooperative game, after all, and would be pretty brutal to push weakened teammates onward towards likely character death and possible TPK.
I do like the idea of refreshing abilities, especially as a way to differentiate character concepts. But it should be as simple as "ten minutes since your last use" or something similar, with few additional riders.
It would also simplify the language greatly. Saying "once per long or short rest" is far from natural language. "Once per day" is far simpler, so long as there is some definition as to what defines an encounter for the "once per encounter" abilities they're trying to model with Short Rests.
Even worse, at times where there might be a gap for a break, the other party members with Long Rest abilities push for a full rest instead. In practice it's not the "5 minute workday" classes that blow their abilities early and now have to do without...the whole group has to work around their lack of spellpower instead. It's a cooperative game, after all, and would be pretty brutal to push weakened teammates onward towards likely character death and possible TPK.
I do like the idea of refreshing abilities, especially as a way to differentiate character concepts. But it should be as simple as "ten minutes since your last use" or something similar, with few additional riders.
It would also simplify the language greatly. Saying "once per long or short rest" is far from natural language. "Once per day" is far simpler, so long as there is some definition as to what defines an encounter for the "once per encounter" abilities they're trying to model with Short Rests.