Just thinking through this thought experiment: the Fighter/Fighter/Rogue/Rogue/Barbarian party with no in-combat healing (though we both agree that healing potions are something a non-magical party might still be comfortable with).
Even so, it's a fair assumption. Items may or may not be available. But, they are most helpful at low level, when feeding a fallen ally one is less of a wasted action (the 4-10 hps aren't trivial), and low level is when in-combat healing is perhaps most critical.
The rest of the party goes nova and ends the combat after 1-2 rounds.
'Goes Nova' isn't very meaningful for this hypothetical party. The Barbarian's probably raging anyway, whether someone else drops or not. The Champion & Battlemaster Action-Surging (if they didn't since the last short rest) is about as nova as it gets. There's a world of difference between that and an AE spell erasing half the enemies you face, for instance.
It takes a downed PC ~6 rounds to be fully dead on average, so there's little chance of permanent death (not impossible, just not "average").
Assuming PC victory (or mutual droppage, with everyone left lying on the field, for that matter).
These ways would affect a party with a cleric in it equally - the cleric is the one made unconscious during that surprise round with fairly optimal tactics.
The party with a Cleric replacing one them, perhaps. A party with caster/non-caster proportions more in keeping with the number of classes (let alone sub-classes), OTOH, will likely have two or more sources of bandaids, as well those and other characters able to 'nova' with AEs or big damage, and/or contribute buffing, de-buffing, battlefield control, lockdown &c.
If you reread my post which you quoted I never said those abilities made those classes Tier 1. I pointed out that they are Tier 1 and have those abilities.
Still not sure I buy it, but not important, atm...
As for "narrative incoherence" I have no idea what you are talking about.
Yeah, not my words, but the idea is clearly that it's BadWrongFun for a non-magical ability to be x/Day. The question was, if that's the case, why is it not a problem in 3.5/PF (Barbarian Rage being both EX and X/day)? I thought maybe it 'flew under the radar' because it was just one power of a Tier 4 class (3.5 Tiers, c2008 - which I foolishly assumed still held in PF).
I was just pointing out that such powers definitely do not fly under the radar in PF.
Which blows my theory.
Just thinking through this thought experiment: the Fighter/Fighter/Rogue/Rogue/Barbarian party with no in-combat healing (though we both agree that healing potions are something a non-magical party might still be comfortable with).
Even so, it's a fair assumption. Items may or may not be available. But, they are most helpful at low level, when feeding a fallen ally one is less of a wasted action (the 4-10 hps aren't trivial), and low level is when in-combat healing is perhaps most critical.
The rest of the party goes nova and ends the combat after 1-2 rounds.
'Goes Nova' isn't very meaningful for this hypothetical party. The Barbarian's probably raging anyway, whether someone else drops or not. The Champion & Battlemaster Action-Surging (if they didn't since the last short rest) is about as nova as it gets. There's a world of difference between that and an AE spell erasing half the enemies you face, for instance.
It takes a downed PC ~6 rounds to be fully dead on average, so there's little chance of permanent death (not impossible, just not "average").
Assuming PC victory (or mutual droppage, with everyone left lying on the field, for that matter).
These ways would affect a party with a cleric in it equally - the cleric is the one made unconscious during that surprise round with fairly optimal tactics.
The party with a Cleric replacing one them, perhaps. A party with caster/non-caster proportions more in keeping with the number of classes (let alone sub-classes), OTOH, will likely have two or more sources of bandaids, as well those and other characters able to 'nova' with AEs or big damage, and/or contribute buffing, de-buffing, battlefield control, lockdown &c.