TheCosmicKid
Hero
What on earth are you talking about?...armors which are effectively the same from leather to plate.
What on earth are you talking about?...armors which are effectively the same from leather to plate.
What on earth are you talking about?
Maximum achievable AC.
It's really studded to splint. The maximum AC achievable when wearing armour is 17. Plate actually gets one higher. A couple of light armours get one lower and a slew of medium armours pretty much suck.
I'm still unclear on this... how is the maximum achievable armor class for everything from studded to splint 17?
Type AC Max AC
Studded 12 + Dex mod 17
Hide 12 + Dex mod (max 2) 14
Chain shirt 13 + Dex mod (max 2) 15
Scale 14 + Dex mod (max 2) 16
Breastplate 14 + Dex mod (max 2) 16
Half-plate 15 + Dex mod (max 2) 17
Ring mail 14 14
Chain mail 16 16
Splint 17 17
So you pick different armor depending on your Dexterity. I don't see how that makes armor "effectively the same". What's more, I don't see how it's a 5E or bounded accuracy problem, since 3E did pretty much exactly the same thing without bounded accuracy.
Jester Canuck said:In combat healing is not generally worth the cost of the action compared to anything else.
Hussar said:About the biggest issue would be healing and 5e doesn't really need in-combat healing that often.
Code:Type AC Max AC Studded 12 + Dex mod 17 Hide 12 + Dex mod (max 2) 14 Chain shirt 13 + Dex mod (max 2) 15 Scale 14 + Dex mod (max 2) 16 Breastplate 14 + Dex mod (max 2) 16 Half-plate 15 + Dex mod (max 2) 17 Ring mail 14 14 Chain mail 16 16 Splint 17 17
I think the "healing not mandatory" model is a huge step forward, and makes low- and non-magical parties a much more viable option.Yeah, I'm playing a cleric, and I've found myself many times thinking, "If we can just make it past this combat, I'll do Prayer of Healing then. A few d8 ain't gonna do much in combat when I could use that same slot to thunderclap or something."
Which is too bad, really. Unless you're a life cleric, with they way HP and damage scale, even if you spend an upper slot, you're not curing nearly as much damage as what is coming your way.
In all fairness, I am playing a tempest cleric, so I'm sort of built to be using my spells to sling lightning/thunder damage, rather than a healer. I'm finding that the best use of my spells is for buffing or direct damage (destructive wave is one of my favorite spells. Holy cow).