I think everyone knows my soap box. 
For me it is defining evil in my games, it builds the world myth. This is the most common belief for the campaign area and share them with my players. This is two fold, one it lets the players know what is evil, it is a line in the sand, as the players/NPC, those acts build. Two, redemption, if a player/NPC performs an act of evil, they can ask for redemption and forgiveness for that taint.
The problem with aligment is that everyone looks at it with current ideas and try to apply them to a fantasy game.

For me it is defining evil in my games, it builds the world myth. This is the most common belief for the campaign area and share them with my players. This is two fold, one it lets the players know what is evil, it is a line in the sand, as the players/NPC, those acts build. Two, redemption, if a player/NPC performs an act of evil, they can ask for redemption and forgiveness for that taint.
The problem with aligment is that everyone looks at it with current ideas and try to apply them to a fantasy game.
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