GMforPowergamers
Legend
I would think rules for running the game... like build encounters, traps, xp....
Just curious.![]()
NEED:
Encounter generation
Traps
Magic Items
Experience Points
Misc Rules (poison, disease, conditions)
John Proudfoot @GX_Sigma 9 Mar 2013
@mikemearls What do you think are the most important things the 5e "DMG" needs to include, besides rules modules? (eg. worldbuilding advice)
Mike Mearls @mikemearls
@GX_Sigma we were just talking about this today; will likely include little DM advice, assume you are an expert DM.
Thomas F. Johnson @tbok1992 Apr 20
@mikemearls Also, Healing Surges and non-clerical healing are sorely missed in Next.
Mike Mearls @mikemearls
@tbok1992 DMG will let DMs define hit points for campaign, alter regain rate
This.
Also, since the DMG is for DMs of all levels of experience, it also needs to include what we would consider "the basics" - the nuts and bolts of running the game, making judgement calls, adjudicating disputes; building encounters, adventures, campaigns; and so on. That may not be stuff you need to run the game at the table, but it is stuff that a new DM will need.
Remember that every edition is someone's first edition.