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5E What are some of your favorite FUN Multiclass combos & why?

antonslavik021

Villager
I haven't played her yet, but I'm looking to use my wizard/barb soon. The campaign she'd join is largely about having fun good character moments so the threat of death isn't really there(DM wants everyone to have their character arcs complete at the very least) so I'm mainly building her for fun, not optimizing.

Currently she's 6 in wizard(blade singer) and 4 in barb(storm herald, desert). She's heavily focused on fire damage, has just 12 AC due to 8 dex, and a 16 in strength, con and intelligence. Optimimized? No. Fun as hell sounding? Absolutely.
 

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BlackSeed_Vash

Explorer
Favorite thus far was a Variant Human Inquisitive Rogue 4 / The Raven Queen Warlock 4 / Lore Bard 6. Took the feats Actor, Observant, Keen Mind and Prodigy. Used Point Buy for stats, focusing on Cha, Wis, Int. He was a master of disguise (Actor + Mask of Many Faces), super observant (proficiency + expertise + Wis + Cha), and a major know-it-all. Going Pact of the Chain he picked up an Imp who was always in Raven form; allowing him to have two "ravens" at his side. He ran around with a rapier and a flintlock pistol (really an arcane focus/sling: which he would shoot Magic Stone and Eldritch Blasts from). His name was Edgar, the Spirit Raven was named Aloysius and the Imp was name Imperious.
 

Arnwolf666

Adventurer
None. I think multiclass is cheese for power gamers imho. The argument that someone needs it to build the type of character they want to roleplay is bull imho. You asked for my opinion you got it.
 

delph

Explorer
I'v done one, bit not play yet.
Variant Human, feat Observant, skill perception. Background Investigator, Wizard X (bladedncer, get some nice spells), Rogue - expertize on investigation, arcana, maybe Bard to get another expertize on perception and insight And Jack od all trades. And ofcourse musican instrument. Fantasy Sherlock Holmes.
Some next feats - Keen mind And prodigy.

May ve dip in knowledge cleric
 

Salthorae

Imperial Mountain Dew Taster
One of my favorites has been a College of Glamour Bard 5/Celestial Pact Warlock 3

Started life a bard, then walked through a portal to the Court of Stars (that borders the plane Arborea) and ended up having some adventures with some fey (hence Glamour bard) and then compacted with the Queen of Stars herself (hence Celestial Pact) before making his way back to the Prime.

Another has been just a strait up Circle of Dreams Druid...

I guess I have something for Fey themes as another character I'm playing right now is an Eldritch Knight (spy) who's about to compact a powerful Winter Court Fey to gain magical powers that she can use to help her people take back the empire that they lost (or at least that's the plan), and so will be going Archfey Pact Warlock.

I like characters that develop in reaction to the story/world as they encounter it rather than according to my plan for them.
 

BlackSeed_Vash

Explorer
None. I think multiclass is cheese for power gamers imho. The argument that someone needs it to build the type of character they want to roleplay is bull imho. You asked for my opinion you got it.
I'm sorry you feel that way, but how in the world do think your comment contributes positively towards this thread.

On Topic: Not mine, but a friend once ran a Half-Orc Barbarian 2 / Wizard (???) 12. In game, the character's Intelligence was a 5 until she picked up Keen Mind at 6th level. Backstory wise, she and some of her tribe killed a group of exhausted and battered adventures. On a dare, she wore the silly hat the frail one was wearing for the rest of the day. Said hat turned out to be a Helm of Intelligence. With her new Intelligence she studied the wizard's spell book and decided magic was what would make her tribe stronger. At some point the Helm was lost/stolen <DM digression> and she left her tribe in order to find it. She carried two spellbooks, one owned by the wizards she'd help kill, the other looked more like a child's coloring book with crude drawings and attempts to recreate symbols. Nearly 90% of her spells were for getting her into melee range and/or keeping her standing. When she actually attacked, Booming Blade and Shadow Blade where her go to spells.

And no Arnwolf666, this character could not have been produced by Eldritch Knight (or any other gish archetpye). Too much combat prowess, not enough spells.
 

Arnwolf666

Adventurer
None. I think multiclass is cheese for power gamers imho. The argument that someone needs it to build the type of character they want to roleplay is bull imho. You asked for my opinion you got it.
I just answered the question. What are some of your fun multiclass combos. None is a valid response. I think the game is played better without them and that it hurts the game in my opinion. Basically just answering the question.
 

Salthorae

Imperial Mountain Dew Taster
None. I think multiclass is cheese for power gamers imho. The argument that someone needs it to build the type of character they want to roleplay is bull imho. You asked for my opinion you got it.
I just answered the question. What are some of your fun multiclass combos. None is a valid response. I think the game is played better without them and that it hurts the game in my opinion. Basically just answering the question.

If your intent was to answer with "none", you could have left it at the first two sentences in your response. Your last sentence, even if not intended this way, comes across as a proking statement, inviting challenge and was probably unnecessary.

Back to the topic...

I remembered another that I'd done that was super fun though not optimal, though it used an Unearthed Arcana Sorcerer Origin. Storm Giant Soul Sorcerer/Eldritch Knight.

Super duper MAD so my stats were terrible, but it was super fun too :)

Having seen the new Rune Knight UA I wish that'd been out back then. I know Rune Knight is the new version of Giant Soul, but they can work really well together IMO. OH well. Hopefully, at least Rune Knight will see play and we can get some giant flavored subclasses in print.
 

Fenris-77

Small God of the Dozens
Supporter
I built a Dirk Gently style existential detective out of a Halfling Diviner 3/Lore Bard 3 base. The goal was to cram all the luck related dice possible into one class and play him as a somewhat bumbling detective who doesn't quite understand how things keep working out (the fundamental interconnectness of all things naturally). He bends over to look at a flower and the arrow aimed at his head sails harmlessly overhead, You get the idea. Paired with solid INT and CHA and good skills from the bard side he's got some heft in third pillar and investagative play.

Dice that affects stuff to make the concept work: Portent, Halfling Luck, Bardic Inspiration/Cutting Words, plus eventually the Luck feat at 4th level. It's a fun character.
 

Ogre Mage

Adventurer
Wizard X/Knowledge Cleric 1 has long been a favorite of mine. That cleric subclass meshes very naturally with the wizard's pursuit of arcane knowledge. It also expands your spell repertoire and gives you a considerably stronger defense than a normal wizard.

While sage is the stereotypical background for this character, I am about to start playing a PC with the sailor background. She is a cleric of Selune, who is worshipped by sailors because stars and navigation are part of her portfolio.
 

Eltab

Hero
Update (new campaign):
Arcane Trickster Rogue 4 / Trickery Cleric 10
The idea was to never do the same thing two turns in a row.
Mage Hand to start trouble, and Message to call for help to get out of it. One time "accidentally" Turned Undead towards an uncooperative PC who wanted to fight a roomfull of enemies not sneak past them. Steal the McGuffin and set up multiple images of yourself - which one is holding the real item? Designed ( but never used) a Breastplate of Mislead, to better sneak in/out of guarded rooms.
 

BlackSeed_Vash

Explorer
I'm having a blast playing in a Sunless Citadel as the Half-Orc "Nimrod", the Strongest Wizard ever. Abjuration Wizard 4 / Barbarian 2. He has Str 17 / Dex 15 / Con 16 / Int 6 / Wis 8 / Cha 8. Picked up Keen Mind for first ASI. It really bothers one of my fellow players that the dumb as a brick character will just randomly spout precise, useful and accurate information about Arcana, History, Religion, Nature, or something he saw/heard within the last month.

nimrods hat.jpg

Backstory is he and a few member of his tribe ran across group of highish level adventures who had expended all but a handful of low-level resources and were dangerously close to death. The adventures lost clearly lost. One of them was wearing the above hat... and "Nimrod" wore it on a dare. One short rest later, he's got an Int of 19 due to the hat being a Helm of Intelligence. Smart him get curious about the book the previous wearer had, thus starts him down the path of wizardry. Before session one, the hat is lost/stolen/misplaced. So "Nimrod's" entire driving motivations are to [1] Find his Wizard's Hat; [2] Prove he is the "strongest" wizard ever.
 

doctorbadwolf

Heretic of The Seventh Circle
I’ve got two multiclassed gnomes, currently, that are very fun!

Dresden Woodsheart is a Swashbuckler Rogue and a Bladesinger Wizard. (Currently 4/4) He has a ton of skills and tools (took Skilled as a houserule bonus level 1 feat), just the right amount of magic to enhance his swordfighting. Blade Song lets me be fast, hard to hit, even better at acrobatics, and hard to break concentration. Utility and control spells don’t rely on spell level to matter, so I focus on those, but I’ve also got tricks like casting Dragons Breath on my familiar, etc. He will go rogue the rest of his career, probably. At most he may go wizard 6 eventually, get 3rd level spells and extra attack.

Diego Santiago Ramirez De La Sombra is an Vengeance Paladin and Kensei Monk. Vengeance gets Hunter’s Mark and Oath of Emnity, so he is definitely a damage dealer, but the real fun comes from his swashbuckling mobility, and Spellcasting toolkit.
 

Evilhalfling

Adventurer
I played Luke a Druid1/wizard 9 starting at level 1.
had a huge pile of cantrips at low levels, as he also took the magic initiate feat at l1 before becoming a mage.
He had a keen interest in animals and plants, as long as they were dissected or processed for human use.
Multiclassing worked okay, with Cure wounds used in a higher-level slot most of the time.
he invented two spells to help harvest components from creatures, using them to make most of the party's magic items.
 

doctorbadwolf

Heretic of The Seventh Circle
A character I hope to play in a mini-campaign soon is a mystic of Sehanine, modeled as a Shadar-kai Shadow Monk/Moon Druid, using my one homebrew full race Shadar-kai.

She will be able to do all the monk stuff as a bear or wolf or whatever, and we may be ruling that while the beast’s Multiattack routine isn’t the attack action (and this doesn’t trigger stuff) your “attacks” are Melee weapon attacks, and you can use them with the Attack Action, so a wolf can bite and then flurry.
 

Azaar

Explorer
Wizard X/Knowledge Cleric 1 has long been a favorite of mine. That cleric subclass meshes very naturally with the wizard's pursuit of arcane knowledge. It also expands your spell repertoire and gives you a considerably stronger defense than a normal wizard.

While sage is the stereotypical background for this character, I am about to start playing a PC with the sailor background. She is a cleric of Selune, who is worshipped by sailors because stars and navigation are part of her portfolio.

Amusingly enough, I'm doing Wizard 1 / Cleric (Knowledge) 1 as the start of my new character for the campaign my DM will be starting in a month or so. My background is a custom affair, though, with Acrobatics and Stealth; basically meant to be an infiltration specialist of sorts. The campaign world will have recently ended a war between humanity and the demihuman races... one that humanity lost.

My plan is to level Wizard the rest of the way, going Bladesinger. I'm already eagerly looking forward to starting this campaign.
 

RogueJK

It's not "Rouge"... That's makeup.
I had a lot of fun playing a Life Cleric/Lore Bard as a hedonistic troubadour priest of the "God of Good Times" (Bacchus, Sharess, Cayden Cailean, etc.), while also being a super-effective support character.

Another fun and effective multiclass is a Monk1/Moon DruidX, played as a nearly-naked feral character who was literally raised by wolves/bears/etc., who doesn't wear any armor or use much of any equipment, but instead relies on spells and their bare hands/claws, with unarmed strikes or the Primal Savagery cantrip when in normal form, and Wildshape otherwise. Great fun, both in and out of combat. Think Tarzan, Mowgli, or the Feral Kid from Mad Max, just with the addition of spells and the ability to Wildshape.
 
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NatsuX784

First Post
I am currently playing a Half-Elf Assassin Rogue 4/Blade pact Archfey Warlock 5 with the Improved Pact Weapon, Thirsting Blade, and Eldritch Smite invocations. STR 9/DEX 20/CON 14/INT 13/WIS 11/CHA 20, with the Alert and Dual Wielder feat. Can make 3 attacks per turn, one attack can use Eldritch Smite for 4d8 force damage and knocks the target prone if they are huge or smaller. High stealth party and I can dish out 100+ damage in a surprise round.
 

NatsuX784

First Post
In addition I haven't gotten to play him yet but current backup character for the Rogue/Warlock I have is a Kalashtar Blade Pact Celestial Warlock 5/Path of the Totem Warrior Barbarian 4. STR 18/DEX 18/CON 18/INT 11/WIS 16/CHA 15 with the Sentinel feat and Bear totem at level 3 Barb. Race and Totem skills combine for resistance to ALL damage while raging and Celestial Warlock gives pool of d6 for bonus action healing in rage. Invocations for this build are the same as the Rogue/Warlock; Improved Pact Weapon, Thirsting Blade, and Eldritch Smite invocations. Sentinel plus Eldritch Smite dead stops an enemy for an entire round of combat and basically forces aggro onto you.
 


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