Hypersmurf
Moderatarrrrh...
Patryn of Elvenshae said:Or, as Hypersmurf (I think) put it:
I don't think that was me.
Though the sentiment isn't bad

-Hyp.
Patryn of Elvenshae said:Or, as Hypersmurf (I think) put it:
Exactly.Patryn of Elvenshae said:Practiced Spellcaster
Prerequisites: You must suck.
Benefit: You suck less.
Patryn of Elvenshae said:And what does threatening have to do with anything? Note that, even under the 3.0 definition of flanking, I don't have to threaten in order to flank something. You do.
To the best of my understanding, you must have two or more characters (opponents, whatever) threatening in order to set up a flank. Missile weapons do not threaten, and may therefore not be used to flank.
atom crash said:I think you'll find that this has been covered.
Both allies need not threaten in order to flank an opponent. Only one does, and it is not the person actually making the attack. The character opposite the one making the attack must threaten in order for the attacker to get a flanking bonus.
Assuming two allies are in the correct position in relation to an opponent, can one threaten when the other does not? Sure. In that case, can the one that is not threatening still get a flanking bonus, even though the other does not? Sure.
molonel said:I don't find the logic that you can flank without getting a flanking bonus particularly compelling
Patryn of Elvenshae said:Describe. And note that, even in 3.0, it was not required that I be threatening my target in order to flank. It was only required that I be making a melee attack and that you threatened - and during my attack, we were both flanking. During your attack, we weren't (because I don't threaten).
molonel said:So, I don't find your statements about 3.0 rules and flanking to be correct.
Note that it doesn't apply to save DCs, any more than caster level does normally. It does affect everything that caster level normally affects, though.Firael said:Well my thought is that it applies to all effects. Meaning Fighter 4/Wizard 1 can cast his Magic Missile as if he was caster level 5.
But in one of my games the gm argued that although it increases the duration of spells like Mage's armor and the DC of Sleep and such, It will not increase the damage of spells, otherwise it would be too strong of a feat.