What are the most common feat selections per class?

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xnosipjpqmhd

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Is there any source or data out there that lists the most commonly selected feats for various classes?

Barring that, does anyone have any anecdotal evidence (or even just opinions) on which feats/feat trees are most commonly selected by which classes?

EDIT:
As of post #10, here are the tallies for the most common optional feats by class, in order of decreasing frequency. (Dependent feats are assumed to be included with the prerequisite feat. Feats/abilities that are automatic to the class are not included.)

Barbarian: Power Attack; Extra Rage and Weapon Focus
Bard: Weapon Finesse; Improved Initiative, Point Black Shot, Skill Focus, and Spell Focus
Cleric: Skill Focus (Concentration); a bunch of others
Druid: Natural Spell; Augment Summoning and Spell Focus; Multiattack
Fighter: Power Attack and Weapon Focus; Combat Expertise; Exotic Weapon Proficiency and Point Blank Shot
Monk: Dodge; Power Attack; Combat Reflexes, Deflect Arrows, and Weapon Focus
Paladin: Power Attack; Mounted Combat; Divine Might; Weapon Focus
Ranger: Point Blank Shot; Power Attack, Still Spell, and Weapon Focus
Rogue: Improved Initiative; Weapon Finesse; Dodge; Exotic Weapon Proficiency and Weapon Focus
Sorcerer: Spell Focus, Spell Penetration, and Sudden Maximize; Empower Spell and Heighten Spell; Craft Wondrous Item and Skill Focus (Concentration)
Wizard: Spell Focus; Spell Penetration; Craft Wondrous Item, Empower Spell, Quicken Spell, and Sudden Maximize; Craft Wand, Extend Spell, Silent Spell, Skill Focus (Concentration), and Still Spell.
Psionic dude: Psionic Meditation; Expanded Knowledge
Psionic person

Keep posting and I'll keep tallying.

ironregime
 
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Funnily enough, I've been contemplating this exact same question as well as others recently. I've been mucking around with an NPC generator in excel. Pretty much you type in the Class and Level, adjust some of the Filters and it will present the information either in a minimal format, DMGII format or a standard Character Sheet format. Everything's random but the window for certain options is bigger for some compared to others. Class, Level, Race, Skills and previous Feats are used to determine the probability for particular feats.

Anyway, to answer your question I would go the following for the base classes by level 6:

Barbarian: Power Attack and Cleave
Bard: Weapon Finesse or Improved Initiative
Cleric: Improved Initiative or Extra Turning
Druid: Natural Spell
Fighter: Weapon Focus and Power Attack
Monk: Dodge
Paladin: Mounted Combat or Power Attack
Ranger: Point Blank Shot
Rogue:Improved Initiative or Dodge
Sorcerer: Craft Wonderous Item or Spell Focus
Wizard: Craft Wand, Craft Wonderous Item, Spell Focus or Extend Spell (too variable)

Best Regards
Herremann the Wise
 

Rogue - improved initative, weapon focus
Fighter/Barbarian - Power attack, cleave, weapon focus
Psionist - Expanded knowledge (astral construct/energy missle)
Druid - Natural spell
Psionic Warrior - Psionic meditation
any archer concept - Point blankshot/percise shot

Dragon - Hover, power attack (see my fav class thread)
any monster in the MM - Alertness.

There was a survior best feat contest - Improv Init, and PA were in the top 5
 

I find that Rogues almost always wind up with Weapon Finesse, Fighters get Weapon Focus, Druids Natural Spell, Barbarians Power Attack, Sorcerers get Heighten Spell, Clerics and Wizards vary widely, Anything Psionic gets Psionic Meditation, Monks are most likely to have Improved Grapple, Stunning Fist, Deflect Arrows, and Combat Reflexes, Rangers have Point Blank Shot or Two Weapon Fighting.
 

In our games, we typically see the following:

Power Attack/Cleave combination for Fighters/Barbarians/Paladins
Improved Initiative/Weapon Finesse for Rogues
Spell Penetration/Greater Spell Penetration/any Sudden metamagic for Wizards/Sorcerors
Power Attack/Improved Turning for Clerics
Spell Focus (conjuration)/Augment Summoning/Natural Spell for Druids

Monks/Bards/Rangers are rare in our campaigns, and so I couldn't comment on those.
 

Well let's see here, as far as my players go the following are fairly common:

Barbarian: Power Attack chain
Bard: Skill Focus (Diplomacy)
Cleric: Combat Casting or Skill Focus (Concentration)
Druid: Natural Spell
Fighter: Expertise chain
Monk: Power Attack, Improved Sunder, Dodge chain
Paladin: Weapon Focus and the Mounted Combat chain
Ranger: Still Spell or Power Attack (we haven't seen a single class ranger in a while)
Rogue: Dodge chain, Exotic Weapon Proficiency, Expertise chain
Sorceror: Sudden metamagic feats (CA, Sudden Maximize especially)
Wizard: Spell Penetration, Spell Focus
 

Barbarian: Power Attack, Cleave, Extra Rage
Bard: Point Blank Shot, Precise Shot, Rapid Shot
Cleric: Power Attack, Quicken Spell, Extend Spell
Druid: Augment Summoning, Natural Spell
Fighter: Power Attack, Cleave, Combat Expertise, Weapon Focus, Weapon Specialization, Exotic Weapon Proficiency
Monk: Power Attack, Dodge, Mobility, Spring Attack
Paladin: Power Attack, Divine Might, Mounted Combat, Ride-by-Attack, Spirited Charge
Ranger: Point Blank Shot, Precise Shot
Rogue: Improved Initiative
Sorcerer: Empower Spell, Heighten Spell, Sudden Maximize, Spell Focus, Spell Penetration
Wizard: Spell Focus, Spell Penetration, Quicken Spell, Sudden Maximize

Bye
Thanee
 

Barbarian: Power Attack
Bard: they don't seem to have an obvious choice
Cleric: Craft Wondrous Item
Druid: Natural Spell
Fighter: Power Attack, Cleave, Weapon Focus, Weapon Specialization
Monk: Weapon Focus
Paladin: Power Attack, Divine Might
Ranger: Weapon Focus or Point Blank and Precise Shot
Rogue: Weapon Finesse
Sorcerer: Empower Spell
Wizard: Empower Spell, Quicken Spell, Spell Focus, Craft Wondrous Item
 


Barbarian: Power Attack and Cleave
Bard: Weapon Finesse, Spell Focus (Enchantment). There aren't many good core feats for bards.
Cleric: Skill Focus (Concentration), Silent Spell, Still Spell, Spell Focus (Necromancy), Spell Penetration tree
Druid: Natural Spell, Multiattack (if allowed), Spell Focus (Transmutation)
Fighter: Weapon Focus tree
Paladin: Varies too much. (Paladins don't get that many feats.) Balanced smite feats are nice, however.
Ranger: Point Blank Shot tree, Far Shot.
Rogue: Improved Initiative, Weapon Finesse.
Sorcerer: Spell Focus (any), Skill Focus (Concentration), Spell Penetraton tree
Wizard: Spell Focus (any), Skill Focus (Concentration), Empower Spell, Silent Spell, Still Spell, Spell Penetration tree
 

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