I'm unclear by what you mean when you say label the roles... How do we determine what these roles are since everyone can categorize any way they want? And what, in the game exactly are we labeling?
see this is "How do we use roles?" question... witch I would love insight and discussion of, but you are using that as an example why the roles aren't there...
And once we start labeling things aren't we in effect hard-coding at least to a certain extent and definitely in the mind of a more casual player?
You say hard coded I say education...
I enjoy the freedom to discover and build these things myself, it's what I view as a strength of 5e.
well, then would you be ok with a book or series of articles you could ignore that would label things for people who want it?
As an aside, one of the effects 4e had on some of my players (and admittedly myself as well) in labeling the roles was that many were automatically turned off by the classes "job" even though they may have liked the thematic trappings of the class.
I had the opposite response to it... duiling antodotes has been going on all thread though... but ok, one more time...
As an example contrary to the prevailing attitude that Warlords opened up the leader space... I had very few if any leader characters throughout my time playing/running 4e because the role didn't appeal to my players, even though they had and now will happily play a Cleric in 3.x and in 5e. There was an off-putting effect in telling them that there whole purpose was to make others better... This is one of the downsides i see to labeling with roles... you do in effect start to limit the way many people may view a class.
I can see the benefit of power sources and roles in 4E. It made it easier to conceptualize the slew of classes available, and understand the general mechanics and themes of each.
But keep in mind, this did not limit them anymore than calling the armored bloke with a sword a "Fighter" limits them, or calling the armored religious guy a "Cleric" limits them. You're really only limited by the options available that determine what you can do, not the labels given.
I don't know if I agree with this... the primary roles informed the classes core competencies, and their secondary roles seemed to allow some variation that they could exhibit... but beyond that you usually had to look to a different class... so, IMO, they did limit them to a certain extent...
going with the cleric and the warlord... one of the issue my group has had with D&D for years (2e,3e,3.5 ect) was that very few players felt comfortable playing the religious role... so we had 3 types of games, ones with no healers (aka hard mode) or ones where we didn't role-play the cleric as anything other then a fighter/mage rp with different spells. the warlord, the spirit shaman, the Ardent, and the bard all got play, even the ruine priest... the same players that played cleric from time to time did play one or two, but we saw atleast 2 of each build of warlord.
by making a non religious healer it was a HUGE leap forward... for us.
Ranger as martial but also Monk as psionic felt forced to me but that, IMO is the drawback of codification and labeling, you're not going to hit everyone's mark for how they would categorize things and once you start people will expect everything to be done the same way.
I agree with the beginning of this...
here is what I would love to see:
Monks are martial warriors that use unarmed combat better then most, they are easiest and default to being primary strikers with secondary controlers. Depending on your sub class you can add a divine or psionic flair to them that would CHange X Y and J. There main combat class feature is A and was designed to be used as B.
The default background (if you use that optional rule) is X and makes you a Y, and other good options are A and B
Rangers are Martial warrirors and nature casters, that travel the wilderness and are expert woodsmen. They are easiest and default to being primary striker secondary controlers. Depending on your sub class you can add a divine.nature or more martial flair to them that would CHange X Y and J. There main combat class feature is A and was designed to be used as B.
The default background (if you use that optional rule) is X and makes you a Y, and other good options are A and B