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D&D 5E What are the Roles now?

I don't think it's in dispute that 5E is influenced by "traditional" D&D as well as elements of "4E mechanical design".
These two things aren't necessarily distinct, either. 4e mechanica design is one expression of the influence of "traditional" D&D. In particular, the role of marking in 4e is to reproduce, within a new mechanical framework, the AD&D experience of the fighter as "the eye of the storm", which 3E did away with (by removing sticky melee).
 
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It seems that 4e fans are claiming that roles are simultaneously mechanically important enough to be attached to specific classes and influence what a particular class is good at (mechanically)... while at the same time, claiming they don't create restrictions and are only the most general of labels that don't really restrict what you can do or use a class for...
No.

If you read this thread, you will see that it is critics of 4e who are claiming that 4e roles are prescriptive things that dictate what a character can do.

If roles are as mutable and vague as you claim above... why even state them? If I can build a Warlock whose a Controller as opposed to a Striker... what benefit is there in telling me he's a striker?
Roles in 4e are labels that provide guidance as to the default functionality a character of a given class will have. They thus serve the same function as the passages from Gygax that I quoted upthread.

From the player perspective, that is their sole function: they are guidance on how a PC of a given class might be effectively played.

From the designer perspective, they are a reminder to (i) design classes with a clear default functionality, and (ii) a direction as to how D&D conceives of functionality (for instance, controlling in melee is - for legacy reasons - different from ranged control; healing and buffing - for legacy reasons - travel together; etc).
[MENTION=78357]Herschel[/MENTION] has not expressed any opinion different from this.

the 4e fans in this thread have been continuously vague about what a role actually is in 4e... Like your explanation above, if it's a "striker feature" that makes one a striker
This is a misreading of what was said.

A class labelled "striker" will have a class feature that enables them to be an effective damage dealer; hence, a sufficient condition of being a viable striker is to build a character of a class having such a feature.

But it is not a necessary condition of being a striker to build a character of such a class. Because there are other ways (feats, power selection, magic items, etc) to build a PC who is an effective damage dealer.

So any "melee damage build" is a striker... regardless of how much damage they actually do? What about primarily ranged classes like sorcerer or warlock who were labeled as strikers?
First, there seems to be a non-sequitur in your post: from the fact that a melee damage dealer is a striker, it doesn't follow that there are no ranged strikers (cats are mammals, which doesn't preclude dogs being mammals too).

Second, what distinguishes a striker class is that, by default, it will default to dealing robust damage. I haven't looked at battle cleric builds, but I wouldn't be surprised if it can be built in a way that deals robust damage.

Broadsword isn't a martial weapon
Yes it is: +2 prof bonus to hit, 1d10 damage.
Compare the proficiency bonuses... simple weapons all +2... short sword/longsword +3. One is more accurate then the other.
Herschel's point was that there are plenty of martial weapons that have only a +2 prof bonus. Besides broadsword, examples include hammers and axes. The difference between a mace and a hammer is d8 vs d10. Not nothing, but not earth-shattering either, because . . .

Weapon size is also a rather small factor in damage. Extra attacks, bigger attacks, add-ons and static modifiers are where the real damage comes from.
Right.

you've cited no concrete evidence that a shielding swordmage does significantly less damage than a "striker" Battle Cleric
Which way are you pushing this?

Are you denying that the swordmage is one of the lowest damage 4e classes? If so, can you elaborate? That swordmages are low damage is pretty widely accepted.

Are you denying that a battle cleric can be built to be higher damage than a swordmage? I haven't seen it, but it wouldn't surprise me at all.

what a class is "good at" in 5e is moreso determined by a players particular choices as opposed to the game pre-building it for you
What a character is good at in 4e is determined by a player's particular choices, too.

Shifting the level of significant choice from class to sub-class, or from class to fighting style within the fighter, isn't some sort of radical change in things.
 


Snip... too much to spend the time quoting and answering...

That post is way too long to read or respond to. If you want an in-depth discussion of 4e... how about taking it to the 4e forums. If you want to actually discuss 5e I'd be more than happy to oblige...
 

This sounds more like you want powers in 5e... as opposed to actually wanting a 5e fighter who is good at protecting allies in the context of the 5e game and rules... if so cool but then I think that's a separate issue all together that doesn't speak to the effectiveness of the 5e fighter in the specific area we are talking about either way.

I'm sorry, that's not the impression I wanted to give. I'd like the 5E fighter to have abilities that scale well as they level and don't have such a restrictive resource pool like superiority dice. I much prefer several playtest packet versions of the fighter over what we actually got because they seemed much more fun and effective to play.
 

I'm sorry, that's not the impression I wanted to give. I'd like the 5E fighter to have abilities that scale well as they level and don't have such a restrictive resource pool like superiority dice. I much prefer several playtest packet versions of the fighter over what we actually got because they seemed much more fun and effective to play.

Ok... now this I could be interested in discussing. Why don't you think they scale well as the fighter levels?
 

Also what options were there in PHB 1 to increase the fighter's actual stickiness?
1st level enc power Covering Attack, which allows an ally to shift 2 sq, and hence out of reach of the enemy the fighter attacked unless that enemy has reach (relatively unusual at low levels) or moves rather than shifts (thereby drawing an OA from the fighter).

1st lvl enc power Spinning Sweep, which knocks the target prone.

Steel Serpent Strike, 1st level enc power that slows and prevents the target from shifting.

That's 3 out of 4 1st level enc powers (the 4th, Passing Attack, is a power that pushes the fighter towards striking and skirmishing).

At 3rd level, of six enc powers, only one increases stickiness: Dance of Steel slows its target. At 7th, there is one of five: Come and Get It pulls in targets.
 

That post is way too long to read or respond to. If you want an in-depth discussion of 4e... how about taking it to the 4e forums. If you want to actually discuss 5e I'd be more than happy to oblige...
Huh? So answering your questions and correcting your error (about the broadsword not being a martial weapon) is too much of an in-depth discussion?
 

Huh? So answering your questions and correcting your error (about the broadsword not being a martial weapon) is too much of an in-depth discussion?

First, thanks for correcting my mistake concerning the broadsword (It's been awhile since I played 4e so I don't remember every detail)... Now as to your other question...I, as well as quite a few other posters have asked you to cut down the length of your posts to make them more manageable... You've apparently decided not to and I've decided to skip said posts... especially seeing as how they always center around 4e and this is the 5e forums. And yes when a post looks like an essay it tends to give the impression it's leading into an in-depth discussion... as well as increasing the amount of time necessary to answer it.
 

Ok... now this I could be interested in discussing. Why don't you think they scale well as the fighter levels?

Because...they don't? Level essentially doesn't factor into them. The dice get bigger (d8 becomes d10 becomes d12), but that is equivalent to getting a +1 at level 10 and a (total) +2 at level 18. So they basically don't scale with level. As far as I can tell, Parry and Rally (generally considered among the best maneuvers) are the only ones which actually use your stats at all (Dex and Cha, respectively), so they scale slightly as well if you improve your stats. Beyond that, maneuvers literally never change in their effectiveness. Since I've had it drilled into my head that most campaigns never reach the highest 5 levels or so, we can even safely ignore the d12 superiority dice part--so most players will never see more than an (average) increase of +1 to their maneuver effects, other than Rally and Parry for the specified stat bonus.
 

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