D&D (2024) What are the top 3 things, above all else, you want from One DnD?

What would this look like? While Forgotten Realms is the default setting of D&D, I've never felt constrained by that. I think most new players would like the game tied to certain tropes that make it feel like D&D, so I don't think that they will remove all the fluff from the core books. Do you feel the current core books are heavy handed when it comes to default setting assumptions?
I feel like the way they do it now is agnostic. I know they lean towards Forgotten Realms, but it's ever so slight. Not too much. I think that works well, as it doesn't push players/DMs in any one direction.
 

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1000% this. I've been running a 5E game for the first time in a few years, and I'm really struck by how much work it is. I know DDB's Encounter Builder is in beta, but it's utility is pretty trivial. I'm sure its functionality is helpful for some folks, but I need it to do things I can't easily do myself with paper, pencil, and some dice.
I like the encounter builder but I do find that I run combat more smoothly with a few notes on each critter rather than tabbing between statblocks, so it is mostly an init tracker and place to keep notes related to a specific session, for me.
Yes, yes, and yes!


Level Up does a lot in this department, and it's an evolutionary step that I think the game needs.

I want the encounter builder to cover combat but also exploration challenges (to borrow a term from Level Up) and social milieus. The DDB character sheets need to have a function where you can track how much time your character is spending on what downtime activities.

...and I want this built into campaigns on DDB, where the DM can toggle setting/tone switches for these variants.
100%
Agreed! To take it further, for each class I'd like a subclass that is very clearly the easiest to run, most bare-bones version of that class.
Yes this. A warlock even simpler than the Hexblade that is just a pure spam blaster.
I think building a system of exploration, "social"/skill encounters, and combat could go a long way to fleshing out what a party can do in a situation and how combats play out.

I want to fight dragons, I want to fight dungeons, I want to fight dragons in dungeons, I want to fight a dungeon inside a dragon, I want dragons fighting dungeons - the works!
I really want a big AP with like 5 dragon constructs that are the size of dungeons and are both terrain and creature. Let the dragon be the dungeon!
 

I would like the subclasses to be more iconic than 5E. What do I mean by that? Here's one example: There is no plant-themed subclass for the druid. It's basically the most obvious subclass imaginable. And yet after nearly a decade...still no sign of it. Same for a barbarian that hulks out, a rogue with shadow powers, an ice-themed sorcerer, etc...
 

In case you missed it.

If you have a Spell prepared that has the Ritual tag, you can cast that Spell as a Ritual.A special feature is no longer required for Ritual casting.

Might not be everything you wanted, but should be a decent chunk of it.

Though honestly, most non-healing spells could be rituals. Like, a 10 minute fireball isn't going to cause problems.
not even close... I want all spells with casting time of 1 minute or more to get that taag
 


I want balance in spells pull back the S tier spells, bump the F tier. I’m looking at you Banishment, Spirit Guardians, Tiny Hut and Counterspell.

I want multi-classing to still exist but single classing to be more enticing.

I’d like more options for a grittier game (not more granular) - lingering injuries, more satisfying mechanics for poison and disease, ability damage, bloodied condition with power ups etc.

I don’t think I’ll get the third but it’s nice to dream.
 


  1. Something that fixes the balance issues with feats (which they basically did) and spells (which I doubt they will adequately touch)
  2. Something easier to prep for or easier to run ad hoc
  3. Something exciting
That's in order from most likely to least likely.

The one thing that the playtest has been so far is really boring, so I don't have a lot of hope for #3.
 

Well, I do not want neither a teleport cast as an Action or at-will as a ritual. I want it a non-ritual thing that takes at bare minimum 1 minute or more, both needing to spend a slot and forbidding to be used on a combat.
I second that. I'd even stretch the ritual into an hour, day, and week categories.
 

Back pedal on feats and making ability score adjustment a feat. The whole point was that feats were optional rules and you took them in lieu of an ability score increase. It allowed for pick up games where character creation was quick and easy even at the highest levels but making feats a core rule and ASI a feat defeats the purpose. I am really tired of people telling me "take the feat instead" when I bring this up as a criticism of the direction of 1DnD.

I'd like the Tasha's rules as core for races but the PHB versions minus the penalties as quick build "archetypes" or "optional rule" for the races. It is the best solution for both worlds.

If they want me, personally, to buy 1DnD they will release a Greyhawk campaign setting and it won't be a redo of Spelljammer. It will be a proper setting akin to Eberron, Theros, WIldemount, etc. Even if it is in a slip case it will have actual content and not three little books. But they aren't asking me specifically so it's ok. I am cool with it and cool with them doing 1DnD. I will probably not play it but it doesn't have anything to do with Grognardia, I am just happy with what I have now though a good undead sourcebook, if it is really compatible with 5e and 1DnD would be pretty cool.
 

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